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Modelers experience sharing: model study method
2022-08-04 23:49:00 【3D modeling morning】
1: Inexperienced in using tools
More than 60% of the questions asked by teachers and beginners are about basic operations.For example, what tools have not been used, what shortcut keys do not know, etc., the solution to this problem is actually very simple, that is, do more, ask more, and remember more.The more the model is made, the better the understanding of the operation and interface functions will be. If you don’t understand, you can ask someone, but you must remember it after you ask it again, and then go to the actual operation yourself. Only theoretical knowledge without practical memory will not work.The deepening will only slowly fade away.Once you can operate the functional tools proficiently, then you will start to develop your own ideas for modeling. The modeling industry tools are dead, but the ideas are alive. Different people with different models have different styles and ideas.to make, but the results are not too different.2
Get more learning tutorials and learn game modeling with more people!
So remember
Six words for beginners: Do more, ask more, remember more.
2: Wiring Specifications
Wiring is an inevitable problem in the model building process. It is the basis for UV display, weight brushing, and animation in the future.The game model (low mode) and the film and television model (high mode) have certain commonalities in wiring, but also have great differences.

Low-poly is equivalent to a structural sketch in painting, which can exercise the generalization ability of modelers very well; there is a saying in the low-poly industry: three-point model, seven-point texture, low-poly industry model requires low surface count,The production is relatively simple, and most texture structures are represented by maps, so most of the energy of the entire complete model will be concentrated on map drawing. For low-mode wiring requirements, one is that wiring can save the number of faces as much as possible, and the other is to model large structures.reflect.Low-poly wiring can have triangular faces, and it is even necessary to need triangular faces instead of quadrilateral faces.Relatively high-model, high-model is similar to long-term sketching work, which can exercise the comprehensive ability of modellers, such as in-depth characterization ability.The production process of high poly is relatively long. Under the premise of the same technical level and theoretical knowledge, the landlord personally thinks that low poly is relatively easy to get started with (because I like to draw 2333), but it is very difficult to make high-level low poly.Not easy.Since the high-poly and low-poly animations have the same line movement and stretching principle, in most cases, their wiring theory is the same.
But there are many things taboo in high-mode wiring than low-mode.After the high model is rounded, the three-star, triangular, multi-star, and polygonal faces created when shaping the shape will seriously affect the smoothness and stretchability of the model.Low poly is different, for which high poly is taboo, but it is an important component of surface reduction and shaping.The principle of low-mode wiring is to show the richest possible structural details with as few faces as possible, while being free to stretch and not deform in places where the range of motion is large.
3: Texture drawing and game model making
The work related to game modeling includes a modeler and an action engineer (of course, some companies will combine the two), the game low-poly production process is relatively simple, generally do a white model, display uv, and then import the texture software to drawmap.The process of high-end models is relatively complicated, because high-end models require more textures, and baking such as normal maps is also time-consuming, but some high-end models do not require very high painting requirements, and hard surface mechanical constructionThe model can be directly covered by the currently developed texture software, such as QX; for game modeling,
Texture drawing, also known as board drawing, must be learned. Whether you are going low-end or the next generation, drawing textures is inevitable.How to improve the level of board drawing, first try to use it. Many people are used to using pens because they are not used to drawing boards, so they always resist using hand-painted boards and dare not try it. In fact, it is not difficult to use hand-painted boards.It seems unfamiliar, your knowledge is not very clear about the corresponding position of the pen on the computer screen, so it will be more difficult to draw in the early stage, but after a day or two, or even an hour or two, you will find it easy to get started.Drawing textures is actually to express texture, such as the texture of cloth, stone, metal and other objects.Therefore, it is not necessary to use models to improve the level of board painting. In the early stage, you may try to draw various objects and learn about various textures. At that time, the entire model will be nothing more than broken into pieces, and the texture of various items will be reflected together.Just come out;

Elephant mount
Female
Zrush Venom Sculpture
Recently, through a lot of exchanges between juniors and teachers, I found that most beginners in game modeling have three major problems. First, the use of tools is not proficient enough, and even some functions are not known. Second, there are not too many requirements for wiring specifications.And understanding, the third is that the game production process is not clear and the skill of drawing on the board is not enough, the labor for texture production is small, and even some people are still in the stage of making white film all the time
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