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Unity vertex animation
2022-08-10 02:12:00 【Niu Shenzi】
Vertex animation will use trigonometric functions: take sin as an example:
frequency: frequency (fast or slow)phase: phase (offset)amplitude: Amplitude (displacement)The core formula is as follows:Mathf.Sin(x * frequency + phase) * amplitudeDoing the swing effect mainly changes the phase
The above is the phase change y with the x position to achieve the swing effect, and you can customize different properties, such as:
Amplitude\frequency can be varied with position (or other factors)
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