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d rebinding unchanged
2022-08-05 14:21:00 【fqbqrr】
// Nullable,How to work better?技术上是`安全`的,但真不是.
module turducken;
import std.algorithm;
import std.datetime;
// 如何在`evil type`上,Unbind early,And then late binding
// Turducken是答案.
// 先,设置舞台,value type
struct S
{
// There is an immutable value field that refers to immutable data
immutable int[] i;
// SysTime:Conflict with me in the past
SysTime st;
// 无默认
@disable this();
// violates its invariant.init
bool properlyInitialized = false;
invariant {
assert(properlyInitialized); }
// Overload copy assignment,Copy assignment can be prohibited.
void opAssign(S) {
assert(false); }
// To confirm that each constructor call matches the destructor call,It counts references
int *refs;
this(int* refs)
pure @safe @nogc
{
this.properlyInitialized = true;
this.refs = refs;
(*refs)++;
}
this(this)
pure @safe @nogc
{
(*refs)++; }
// Now that the destructor is defined,我们肯定会,determined to be broken`.init`.
~this()
pure @safe @nogc
in(refs)
out(; *refs >= 0)
do {
(*refs)--; }
}
// 挑战!
//函数为:
pure // pure,
@safe // safe,
@nogc // 及nogc:
unittest
{
// Dry late binding and early unbinding
// 准备
// (验证)
int refs;
// (欺骗)
int* refsp = () @trusted {
return &refs; }();
{
// Start with default initialization variables
Turducken!S magic;
// Bind to a constructed value
magic.bind(S(refsp));
// 只一份
assert(refs == 1);
// 为了开心,绑定它
magic.bind(S(refsp));
// There is still only one copy
assert(refs == 1);
// The included values are all OK
assert(magic.value.properlyInitialized);
// Unbind before the domain ends
magic.unbind;
// S离开了
assert(refs == 0);
}
// 只析构一次,正确.
assert(refs == 0);
}
// 如何完成
// Turducken!
struct Turducken(T)
{
// Tasty center
alias Chicken = T;
//UnionMake sure not to callT析构函数
union Duck
{
Chicken chicken; //
}
//确保可用moveEmplaceand magical(against the norm)的memcpy的构
struct Turkey
{
Duck duck;
}
Turkey store = Turkey.init; // Turkey shop
bool set = false;
// 插入吸管,进入中心
@property ref T value() in(set) {
return store.duck.chicken; }
// Special sauce
void bind(T value)
{
// Just come back in a few seconds,清理
unbind;
//Make a destructor-protected copy to paste in our store
Turkey wrapper = Turkey(Duck(value));
// Ignore often,遍历数据.
() @trusted {
moveEmplace(wrapper, store); }();
set = true;
}
// 调味品
void unbind()
{
if (set)
{
static if (is(T == struct)) {
destroy(value);
}
set = false;
}
}
// Because the value has been avoidedD的监视,
// 必须手动清理
~this()
{
unbind;
}
}
这就是火鸡技术!
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