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UE4 Sequence adds basic animation effects (01-object movement)
2022-08-07 21:32:00 【Zhichao_97】
效果:

步骤:
1.Download First Acquaintance in the Unreal MarketplaceSequencer工程
2.Open the project with Unreal Editor,创建一个空文件夹,Named a cutscene2

3.点击Cinematics-》Add main sequence

Base PathSelect the cutscene you just created2,Then click Create Master Sequence

At this point the first main sequence is created,Create an instance of it in the level,有5editable footage

Sequences are saved per shot5under a different folder
This will follow the predefined settings,Quickly generate nested structures
4.Delete the main sequence in the world outline

5.Back to cutscenes2中,删除Sequence文件夹

6.in cutscenes2中,Create a new level sequence

Named the entry sequence

7.双击打开 entry sequence

Timeline can be found,目前什么都没有,需要添加内容.
In order to use assets for cutscenes,Resources need to be put into the level first
8.Find the predefined animations in the following directory

9.找到idleAssets drag it into the scene

After the resource is added to the scene,You can then associate it with a level sequence
10.将idleRenamed to Animated Characters

11.Select the animated character,点击鼠标右键 移动到-》创建新文件夹

文件夹命名为 序列
![]()
12.Move the animated character out of view,Set the location here to 0,0,-5000
13.回到Sequence面板中,Drag an animated character in from the world outliner,Now there are objects that can be manipulated

Just now we moved the animated character out of view,Now move it back because it's time to animate
14.First normalize the time axis0

15.Click the button labeled below to add a keyframe

16.Right-click the keyframe you just created on the timeline,properties can be modified,如下图

17.这里我设置Location为0,0,100,This will allow you to see the animated character

18.如下图,Set to keyframe the channel only after it has been modified

19.Click to set keyframes automatically

20.Move the character under the arch bridge and rotate it180°

21.Move the timeline to 100帧处

22.Move the animated character to the position shown in the image below,It can be found that keyframes are automatically generated when the character is moved,and will only be added to the track being modified

At this point, we move the timeline to see how the character changes during this time:

Or click the play button to view

If you look closely, you can see that there is a slope in the scene,In order to keep the character on the ground when moving,We need to add some additional keyframes.
23.Move the timeline to 48帧

24.Move the character to the ground

play now,It is found that when the character moves uphill, part of the body will be under the ground
25.Click the Curve Editor button

26.点击 Z 来变换Z轴

27.Move the timeline frame by frame,Then keep modifying the position of the character

如下图,You can see that we have added some keyframes

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