Cave Generation using metaballs in Blender. Originally created by sdfgeoff, Edited by Myself (Archie Jaskowicz).

Overview

Blender-Cave-Generation

Cave Generation using metaballs in Blender. Originally created by sdfgeoff, Edited by Myself (Archie Jaskowicz).

Installation

To install this plugin, download the python script and open blender. Then go to "Edit -> Preferences -> Add-ons -> Install". Then navigate to the python script and click "install Add-on".

Once that's added, search for CaveGen in the search bar (located under "Install" at the top right of Preferences), make sure the "Community" box is on (shift-click it) and the enable "CaveGen" by clicking on the tick box.

How to use

When opening the menu to add an object, go to "Mesh -> Cave Generation".

Known Issues

  • Lighting is, not only buggy, but placing too often. This can be slightly fixed by altering the light rate but it's still far too much.
  • Location (and rotation?) doesn't update the cave when being edited from the dropdown menu on cave creation. Location and rotation can be altered from the properties or just with tools.

Features I aim to implement.

  • Better cave generation
Owner
Java programmer, Game Developer, Advanced in C#, node.js, Python. Beginner in C++.
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