CLI Eight Puzzle mini-game featuring BFS, DFS, Greedy and A* searches as solver algorithms.

Overview

🕹 Eight Puzzle CLI

Jogo do quebra-cabeças de 8 peças em linha de comando desenvolvido para a disciplina de Inteligência Artificial. Escrito em python, este projeto tem como objetivo a aplicação dos conceitos estudados e a implementação de um simples agente inteligente que consiga resolver o jogo.

Execução do projeto

Dependências

  • Python 3.9.0 ou superior

Execução

  • Clone o projeto (ou baixe):
    git clone https://github.com/Nakahwra/EightPuzzle.git
    && cd EightPuzzle/
  • Execute o arquivo principal jogo.py:
    python3 ./jogo.py

Agentes automáticos

São implementados dois agentes automáticos que utilizam dois algoritmos de buscas de "força bruta":

Breadth-first Search Algorithm - BFS

Busca em largura, algoritmo de busca em grafos/árvores onde prioriza-se a exploração de todos os vértices vizinhos antes da travessia para a próxima profundidade, até que se encontre um nó solução.
bfs

Depth-first Search Algorithm - DFS

Busca em profundidade, algoritmo de busca em grafos/árvores onde prioriza-se a exploração de um dos ramos do nó raíz em sua totalidade até que se encontre um nó solução.
dfs

Configurações opcionais

Tabuleiro

O tabuleiro pode ser ajustado no construtor da classe de regras do jogo em: regras_jogo/regras_eightpuzzle.py. Lá estão disponíveis outros dois tabuleiros usados para testes, e também pode-se configurar novos tabuleiros.

Intervalo entre jogadas

O intervalo entre cada jogada de um agente automático pode ser configurado alterando o parâmetro da função sleep em agentes/agente_automatico.py no método escolherProximaAcao


🚀 Desenvolvido por Lucas Nakahara e Gabriel Rodrigues

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Releases(2.0.0)
Owner
Lucas Nakahara
Software Engineering undergraduate and aspiring full-stack developer.
Lucas Nakahara
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