Python module providing simple game networking

Overview

nethelper

Python module providing simple game networking

This module was originally created to facilitate a class on creating multiplayer games in Pygame Zero. It designed to be simple for beginner programmers to use, and will not be as full featured or efficient as other networking libraries.

Features

  • Work over the internet or LAN
  • Designed specifically for game networking (...send and receive never blocks, messages are batched)
  • Very simple to use
  • No dependencies or installation. Just download and import one file.

How it Works

nethelper relies on a server to help relay messages between nodes (...players). This enables it to work across the internet without requiring each user to perform firewall / router configuration or share IP address. You can also run the server within your own LAN, but users outside of your LAN will likely not be able to connect to it.

Each player is a node, and nodes are organized into groups. This means that two students can play a pong game within a "pong" group, while another three students play a maze game within a "maze" group, all using the same server. There are no hardcoded limits to the number of groups, and each group can have up to 253 concurrent players.

Messages are encoded with JSON (...with a custom binary header), and transmitted via TCP to the message relay server. The message relay server will then relay the message to the intended recipient(s).

Each running game can send data to either a specific node within the same group, or to all nodes in the group. The former is useful for clients to send control commands to a game host, while the latter is useful for a game host to send the game state to all clients. See the example folder for examples of games using this pattern.

Starting the Server

For this module to work, you will require a message relay server. To start the server, simply run the module as a script.

python3 nethelper.py -g net_demo

This will start the server and configure it to recognize the "net_demo" group. Your game can use any string as a group name, as long as it is recognized by the server.

IMPORTANT : Your server must be accessible on its listening port (default to 65042). Read the section on "Server Access" for some tips on how to set this up.

You can also configure the server to recognize multiple groups.

python3 nethelper.py -g demo1 demo2 demo3

This will configure the server to recognize 3 groups; "demo1", "demo2", and "demo3". Games can only talk to others in the same group, so a game that's on "demo1" will not be able to talk to a game on "demo2".

You can also write your group names into a file and provide the filename on the command line.

python3 nethelper.py -f file_containing_groups.txt

Each group name must be on it's own line, and lines starting with # are ignored.

To see more options, run...

python3 nethelper.py -h

Game Setup

First, import the NetNode class.

from nethelper import NetNode

Next, create a NetNode object and connect to the message relay server (...make sure to start it first).

net = NetNode()
net.connect('localhost', 'foo', 'net_demo')

Now your game should be connected to the server as a node. Every node in the same group can talk to each other via the message relay server.

localhost is what I'm using here as the server address, but that will only work if the game is running on the same computer as the server. If the game is not running on the same computer as the server, you'll want to replace localhost with the IP address or domain name of the server.

foo is the name that this node is identifying itself as. You can use any string as a name, as long as every node in the same group has a unique name.

net_demo is the group that I am are connecting to. The server must be configured to recognize this group, and nodes can only communicate with other computers in the same group.

In your update() function, you should start with a...

net.process_recv()

This will receive all the incoming messages server, making them available to read.

To send a message to other nodes, use...

net.send_msg('bar', 'pp', players_pos)

This will send a message with the title pp to the node named bar. The content of the message will be the value of the variable players_pos.

To send to all nodes in the group, use ALL as the destination name.

net.send_msg('ALL', 'pp', players_pos)

To read incoming messages, use...

msg = net.get_msg('bar', 'controls')

This will get the content of the message titled controls from bar, and put it in the msg variable. If no messages are available, get_msg will return None.

Finally, you should end your update() function with a...

net.process_send()

This will push all the sent messages to the server. If you do not run process_send(), your messages will never get sent out.

One last useful function is net.get_peers(). This function will return a list containing the names of all nodes in your group.

More Documentations

See Wiki page on Github for detailed documentations.

The Wiki docs are generated from the docstrings in the nethelper.py source, so you can also read that.

Examples

As nethelper is designed for use with games, both of these examples uses Pygame Zero. However, nothing in nethelper requires Pygame Zero and it can also be used on its own without any other modules. A message relay server must be running and configured for group "net_demo" for the example to work.

Message sender:

import pgzrun
from nethelper import NetNode

net = NetNode()
net.connect('localhost', 'Tom', 'net_demo')

def update():
    if keyboard.up:
        net.send_msg('Jerry', 'controls', 'up')
    elif keyboard.down:
        net.send_msg('Jerry', 'controls', 'down')

    net.process_send()

pgzrun.go()

Message receiver:

import pgzrun
from nethelper import NetNode

net = NetNode()
net.connect('localhost', 'Jerry', 'net_demo')

msg = None
def update():
    global msg
    
    net.process_recv()
    msg = net.get_msg('Tom', 'controls')    

def draw():
    if msg:
        screen.clear()
        screen.draw.text(msg, (100,100), color="white")

pgzrun.go()

See the examples folder for more complete examples of games using nethelper.

Server Access

You can run the message relay server on either a computer within your own LAN, or on an internet server (...typically through a cloud service).

Computer within LAN

Running it on a computer within your own LAN can be faster and uses no internet bandwidth, but this may be blocked by your firewall or router. To open up access through the firewall, you need to allow incoming connections on TCP port 65042.

On Linux (Including Raspberry Pi)

On the command line, run...

sudo ufw allow 65042

On Windows

Visit this link for instructions https://www.tomshardware.com/news/how-to-open-firewall-ports-in-windows-10,36451.html

On Mac

Visit this link for instructions https://www.macworld.co.uk/how-to/how-open-specific-ports-in-os-x-1010-firewall-3616405/

Router Blocking Access

If the connection is being blocked by your router, you'll likely need to disable an option typically named "Wireless Isolation", "Client Isolation", or "Wireless client separation". There are many ways to configure a router to block client-to-client communications, so if that doesn't work, you'll need to consult your router manual or your network administrator for help. Alternatively, use an internet server instead.

Internet Server

Running the message relay server on the internet may be slower (ie. laggy), but will allow players on different networks to play together (eg. for an online class where every student is at their own home). It can also have less issues with network configurations. You will need to pay for a cloud hosting service, but these are not expensive (...typically 1 cent per hour).

Most cloud services including Amazon AWS, DigitalOcean, and Linode, will do just fine. The following instructions are based on DigitalOcean.

  1. Register for an account on DigitalOcean
  2. Create a new Droplet:
    • Choose Ubuntu as your distribution.
    • The cheapest plan should be sufficient for dozens of students.
    • Choose a datacenter region that is close to you.
    • For Authentication, a password will be sufficient (...no sensitive data will be stored on the server)
  3. Wait for your droplet to be ready (...this may take a few minutes), then login using an SSH client and your password.
  4. Download nethelper.py using the command:
wget https://raw.githubusercontent.com/QuirkyCort/nethelper/main/nethelper.py
  1. Open the port on the firewall using:
sudo ufw allow 65042
  1. Run nethelper.py (...see Starting the Server for details)
Owner
Cort
Cort
🍦 Cheat for cs:go written in Python.

Cs::Fuck 🍦 Cheat for cs:go written in Python. You can show a video here: https://vimeo.com/642730650 Feature. TriggerBot Glow Esp NoFlash Setup. 0. p

Ѵιcнч 10 Sep 23, 2022
Playing memory game is fun and the more harder it is the more challenging it is.

Playing memory game is fun and the more harder it is the more challenging it is. Playing thi sgame make us stress free and also happy. So, I have decided to make a memory Game which people can play w

Shreejan Dolai 3 Nov 11, 2022
learn and have fun developing 2D retro games using python and pygame

Retro 2D Game Development Using Python + PyGame Skill up your programming skills with a walk down the memory lane. Learn how to create a retro 2D game

Marvin Trilles 1 Feb 23, 2022
Automatically prepare your Minecraft maps for release

map-prepare Automatically prepare Mineraft map for release. Current state: kinda works Make sure you have backups for your world before running this p

11 Oct 11, 2022
Multiple hacks that breaks the game

Blooket-Hack All of the cheats are based on a game mode.

glizzz_y 484 Feb 25, 2022
Racers-API - a game where you have to go around racing with your car, earning money

Racers-API About Racers API is a game where you have to go around racing with yo

3 Jan 09, 2022
Repository containing documentation about the Minecraft Legacy FUI file structure

Repository containing documentation about the Minecraft Legacy FUI file structure

Miku-666 6 Dec 29, 2022
An automation bot to play Myuu Discord game

Auto selfbot Myuu is a self Discordbot, meaning it will use your TOKEN to logged as your account and take commands from yourself to play the game.

6 Dec 15, 2022
Web frontend to play games from 2008 Miniclip - uses Ruffle for playback

cliparchive Description A set of scripts to download games from the Wayback Machine's archive of Miniclip.com, and a Web frontend to play them using r

Simon Garrelou 3 Dec 09, 2022
Lint game data metafiles against GTA5.xsd for Rockstar's game engine (RAGE)

rage-lint Lint RAGE (only GTA5 at the moment) meta/XML files for validity based off of the GTA5.xsd generated from game code. This script accepts a se

GoatGeek 11 Sep 18, 2022
Just a copied of flappy bird game made by Thuongton999

flappy-bird Just a copied of flappy bird game made by Thuongton999 Installation and Usage Using terminal (on Window) Make sure you installed Python an

ThuongTon 9 Aug 08, 2021
Minecraft Script to Tellraw Datapack Generator

Minecraft Script to Tellraw Datapack Geneator (STDG) can generate a chain of tellraw command in datapack from script.

1 Jan 28, 2022
The Bowling Club (Facebook Game) get all strikes.

TheBowlingClubBot The Bowling Club (Facebook Game) get all strikes. FAQ Q: What is this? A: TheBowlingClubBot is a automation bot with 99.99% guarante

#~Rith 1 Jan 19, 2022
Utility.py - a utility that offerres cool cli tools and games.

Utilty.py Utility.py is a utility that offerres cool cli tools and games. Currently the offerd games/items are: get the number, countdown, random name

bee-micizi 1 Dec 08, 2021
Aftermath is an anti token grabber written in Python3.

🎈 Aftermath 🎈 Aftermath is an anti token grabber written in Python3. This tool with a GUI setup is checking the Downloads folder to search for token

Billy 39 Dec 16, 2022
Typing test and practice on command line without the need of any internet connection

Terminal-Typing-Test Typing test and practice on command line without the need of any internet connection About CLI based typing test and practice tha

Angad Deep Singh 3 Oct 19, 2022
This is a simple game made using pygame.

Ball breaker This is a simple game made using pygame game view The game view have been updated wait for the new view to be uploaded Game_show.mp4 Lear

Rishikesh Kumar 3 Nov 05, 2021
Projeto Flappy Bird temática doom, projeto python e pygame

Doom-Bird Tecnologias usadas Requisitos para inicializar o jogo: Python faça o download em: https://www.python.org/downloads/ Após instalar o Python d

João Guilherme 1 Dec 08, 2021
Python module providing simple game networking

nethelper Python module providing simple game networking This module was originally created to facilitate a class on creating multiplayer games in Pyg

Cort 3 Jan 11, 2022
A minecraft bedrock server software written in python (3.X)

Podrum README also available in: English 🇺🇸 Français 🇫🇷 Deutsch 🇩🇪 Español 🇪🇸 Tiếng Việt 🇻🇳 Italiana 🇮🇹 Русский 🇷🇺 中文 🇨🇳 Is a Minecraf

Podrum 53 Nov 11, 2022