Artifacts for paper "MMO: Meta Multi-Objectivization for Software Configuration Tuning"

Related tags

Deep Learningmmo
Overview

MMO: Meta Multi-Objectivization for Software Configuration Tuning

This repository contains the data and code for the following paper that is currently submitting for publication:

Tao Chen and Miqing Li. MMO: Meta Multi-Objectivization for Software Configuration Tuning.

Introduction

In software configuration tuning, different optimizers have been designed to optimize a single performance objective (e.g.,minimizing latency), yet there is still little success in preventing (or mitigating) the search from being trapped in local optima — a hard nut to crack due to the complex configuration landscape and expensive measurement. To tackle this challenge, in this paper, we take a different perspective. Instead of focusing on improving the optimizer, we work on the level of optimization model and propose a meta multi-objectivization (MMO) model that considers an auxiliary performance objective (e.g., throughput in addition to latency). What makes this model unique is that we do not optimize the auxiliary performance objective, but rather use it to make similarly-performing while different configurations less comparable (i.e. Pareto nondominated to each other), thus preventing the search from being trapped in local optima. Importantly, we show how to effectively use the MMO model without worrying about its weight — the only yet highly sensitive parameter that can determine its effectiveness. This is achieved by designing a new normalization method that allows an optimizer to adaptively find the right objective bounds when guiding the tuning. Experiments on 22 cases from 11 real-world software systems/environments confirm that our MMO model with the new normalization performs better than its state-of-the-art single-objective counterparts on 18 out of 22 cases while achieving up to 2.09x speedup. For 15 cases, the new normalization also enables the MMO model to outperform the instance when using it with the normalization proposed in our prior FSE work under pre-tuned best weights, saving a great amount of resources which would be otherwise necessary to find a good weight. We also demonstrate that the MMO model with the new normalization can consolidate FLASH, a recent model-based tuning tool, on 15 out of 22 cases with 1.22x speedup in general.

Data Result

The dataset of this work can be accessed via the Zenodo link here. In particular, the zip file contains all the raw data as reported in the paper; most of the structures are self-explained but we wish to highlight the following:

  • The data under the folder 1.0-0.0 and 0.0-1.0 are for the single-objective optimizers. The former uses O1 as the target performance objective while the latter uses O2 as the target. The data under other folders named by the subject systems are for the MMO and PMO. The result under the weight folder 1.0 are for MMO while all other folders represent different weight values, containing the data for MMO-FSE.

  • For those data of MMO, MMO-FSE, and PMO, the folder 0 and 1 denote using uses O1 and O2 as the target performance objective, respectively.

  • In the lowest-level folder where the data is stored (i.e., the sas folder), SolutionSet.rtf contains the results over all repeated runs; SolutionSetWithMeasurement.rtf records the results over different numbers of measurements.

Souce Code

The code folder contains all the information about the source code, as well as an executable jar file in the executable folder .

Running the Experiments

To run the experiments, one can download the mmo-experiments.jar from the aforementioned repository (under the executable folder). Since the artifacts were written in Java, we assume that the JDK/JRE has already been installed. Next, one can run the code using java -jar mmo-experiments.jar [subject] [runs], where [subject] and [runs] denote the subject software system and the number of repeated run (this is an integer and 50 is the default if it is not specified), respectively. The keyword for the systems/environments used in the paper are:

  • trimesh
  • x264
  • storm-wc
  • storm-rs
  • dnn-sa
  • dnn-adiac
  • mariadb
  • vp9
  • mongodb
  • lrzip
  • llvm

For example, running java -jar mmo-experiments.jar trimesh would execute experiments on the trimesh software for 50 repeated runs.

For each software system, the experiment consists of the runs for MMO, MMO-FSE with all weight values, PMO and the four state-of-the-art single-objective optimizers, as well as the FLASH and FLASH_MMO. All the outputs would be stored in the results folder at the same directory as the executable jar file.

All the measurement data of the subject configurable systems have been placed inside the mmo-experiments.jar.

Knowledge Distillation Toolbox for Semantic Segmentation

SegDistill: Toolbox for Knowledge Distillation on Semantic Segmentation Networks This repo contains the supported code and configuration files for Seg

9 Dec 12, 2022
TRACER: Extreme Attention Guided Salient Object Tracing Network implementation in PyTorch

TRACER: Extreme Attention Guided Salient Object Tracing Network This paper was accepted at AAAI 2022 SA poster session. Datasets All datasets are avai

Karel 118 Dec 29, 2022
Part-aware Measurement for Robust Multi-View Multi-Human 3D Pose Estimation and Tracking

Part-aware Measurement for Robust Multi-View Multi-Human 3D Pose Estimation and Tracking Part-Aware Measurement for Robust Multi-View Multi-Human 3D P

19 Oct 27, 2022
[NeurIPS 2021] ORL: Unsupervised Object-Level Representation Learning from Scene Images

Unsupervised Object-Level Representation Learning from Scene Images This repository contains the official PyTorch implementation of the ORL algorithm

Jiahao Xie 55 Dec 03, 2022
Code release for NeRF (Neural Radiance Fields)

NeRF: Neural Radiance Fields Project Page | Video | Paper | Data Tensorflow implementation of optimizing a neural representation for a single scene an

6.5k Jan 01, 2023
A NSFW content filter.

Project_Nfilter A NSFW content filter. With a motive of minimizing the spreads and leakage of NSFW contents on internet and access to others devices ,

1 Jan 20, 2022
CAST: Character labeling in Animation using Self-supervision by Tracking

CAST: Character labeling in Animation using Self-supervision by Tracking (Published as a conference paper at EuroGraphics 2022) Note: The CAST paper c

15 Nov 18, 2022
A simple Neural Network that predicts the label for a series of handwritten digits

Neural_Network A simple Neural Network that predicts the label for a series of handwritten numbers This program tries to predict the label (1,2,3 etc.

Ty 1 Dec 18, 2021
Anomaly detection analysis and labeling tool, specifically for multiple time series (one time series per category)

taganomaly Anomaly detection labeling tool, specifically for multiple time series (one time series per category). Taganomaly is a tool for creating la

Microsoft 272 Dec 17, 2022
[CVPR'2020] DeepDeform: Learning Non-rigid RGB-D Reconstruction with Semi-supervised Data

DeepDeform (CVPR'2020) DeepDeform is an RGB-D video dataset containing over 390,000 RGB-D frames in 400 videos, with 5,533 optical and scene flow imag

Aljaz Bozic 165 Jan 09, 2023
Deep Markov Factor Analysis (NeurIPS2021)

Deep Markov Factor Analysis (DMFA) Codes and experiments for deep Markov factor analysis (DMFA) model accepted for publication at NeurIPS2021: A. Farn

Sarah Ostadabbas 2 Dec 16, 2022
Official source code to CVPR'20 paper, "When2com: Multi-Agent Perception via Communication Graph Grouping"

When2com: Multi-Agent Perception via Communication Graph Grouping This is the PyTorch implementation of our paper: When2com: Multi-Agent Perception vi

34 Nov 09, 2022
TopFormer: Token Pyramid Transformer for Mobile Semantic Segmentation, CVPR2022

TopFormer: Token Pyramid Transformer for Mobile Semantic Segmentation Paper Links: TopFormer: Token Pyramid Transformer for Mobile Semantic Segmentati

Hust Visual Learning Team 253 Dec 21, 2022
Code for the SIGGRAPH 2021 paper "Consistent Depth of Moving Objects in Video".

Consistent Depth of Moving Objects in Video This repository contains training code for the SIGGRAPH 2021 paper "Consistent Depth of Moving Objects in

Google 203 Jan 05, 2023
Fast mesh denoising with data driven normal filtering using deep variational autoencoders

Fast mesh denoising with data driven normal filtering using deep variational autoencoders This is an implementation for the paper entitled "Fast mesh

9 Dec 02, 2022
MVFNet: Multi-View Fusion Network for Efficient Video Recognition (AAAI 2021)

MVFNet: Multi-View Fusion Network for Efficient Video Recognition (AAAI 2021) Overview We release the code of the MVFNet (Multi-View Fusion Network).

2 Jan 29, 2022
TANL: Structured Prediction as Translation between Augmented Natural Languages

TANL: Structured Prediction as Translation between Augmented Natural Languages Code for the paper "Structured Prediction as Translation between Augmen

98 Dec 15, 2022
CC-GENERATOR - A python script for generating CC

CC-GENERATOR A python script for generating CC NOTE: This tool is for Educationa

Lêkzï 6 Oct 14, 2022
This repository is an open-source implementation of the ICRA 2021 paper: Locus: LiDAR-based Place Recognition using Spatiotemporal Higher-Order Pooling.

Locus This repository is an open-source implementation of the ICRA 2021 paper: Locus: LiDAR-based Place Recognition using Spatiotemporal Higher-Order

Robotics and Autonomous Systems Group 96 Dec 15, 2022
✨✨✨An awesome open source toolbox for stereo matching.

OpenStereo This is an awesome open source toolbox for stereo matching. Supported Methods: BM SGM(T-PAMI'07) GCNet(ICCV'17) PSMNet(CVPR'18) StereoNet(E

Wang Qingyu 6 Nov 04, 2022