Rocket-recycling with Reinforcement Learning

Overview

Rocket-recycling with Reinforcement Learning

Developed by: Zhengxia Zou

IMAGE ALT TEXT HERE

I have long been fascinated by the recovery process of SpaceX rockets. In this mini-project, I worked on an interesting question that whether we can address this problem with simple reinforcement learning.

I tried on two tasks: hovering and landing. The rocket is simplified into a rigid body on a 2D plane with a thin rod, considering the basic cylinder dynamics model and air resistance proportional to the velocity.

Their reward functions are quite straightforward.

  1. For the hovering tasks: the step-reward is given based on two factors:

    1. the distance between the rocket and the predefined target point - the closer they are, the larger reward will be assigned.
    2. the angle of the rocket body (the rocket should stay as upright as possible)
  2. For the landing task: the step-reward is given based on three factors:

    1. and 2) are the same as the hovering task
    2. Speed and angle at the moment of contact with the ground - when the touching-speed are smaller than a safe threshold and the angle is close to 90 degrees (upright), we see it as a successful landing and a big reward will be assigned.

A thrust-vectoring engine is installed at the bottom of the rocket. This engine provides different thrust values (0, 0.5g, and 1.5g) with three different angles (-15, 0, and +15 degrees).

The action space is defined as a collection of the discrete control signals of the engine. The state-space consists of the rocket position (x, y), speed (vx, vy), angle (a), angle speed (va), and the simulation time steps (t).

I implement the above environment and train a policy-based agent (actor-critic) on solving this problem. The episode reward finally converges very well after over 40000 training episodes.

Despite the simple setting of the environment and the reward, the agent successfully learned the starship classic belly flop maneuver, which makes me quite surprising. The following animation shows a comparison between the real SN10 and a fake one learned from reinforcement learning.

Requirements

See Requirements.txt.

Usage

To train an agent, see ./example_train.py

To test an agent:

import torch
from rocket import Rocket
from policy import ActorCritic
import os
import glob

# Decide which device we want to run on
device = torch.device("cuda:0" if torch.cuda.is_available() else "cpu")

if __name__ == '__main__':

    task = 'hover'  # 'hover' or 'landing'
    max_steps = 800
    ckpt_dir = glob.glob(os.path.join(task+'_ckpt', '*.pt'))[-1]  # last ckpt

    env = Rocket(task=task, max_steps=max_steps)
    net = ActorCritic(input_dim=env.state_dims, output_dim=env.action_dims).to(device)
    if os.path.exists(ckpt_dir):
        checkpoint = torch.load(ckpt_dir)
        net.load_state_dict(checkpoint['model_G_state_dict'])

    state = env.reset()
    for step_id in range(max_steps):
        action, log_prob, value = net.get_action(state)
        state, reward, done, _ = env.step(action)
        env.render(window_name='test')
        if env.already_crash:
            break

License

Creative Commons License Rocket-recycling by Zhengxia Zou is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.

Citation

@misc{zou2021rocket,
  author = {Zhengxia Zou},
  title = {Rocket-recycling with Reinforcement Learning},
  year = {2021},
  publisher = {GitHub},
  journal = {GitHub repository},
  howpublished = {\url{https://github.com/jiupinjia/rocket-recycling}}
}
Owner
Zhengxia Zou
Postdoc at the University of Michigan. Research interest: computer vision and applications in remote sensing, self-driving, and video games.
Zhengxia Zou
Pytorch tutorials for Neural Style transfert

PyTorch Tutorials This tutorial is no longer maintained. Please use the official version: https://pytorch.org/tutorials/advanced/neural_style_tutorial

Alexis David Jacq 135 Jun 26, 2022
Real-time Object Detection for Streaming Perception, CVPR 2022

StreamYOLO Real-time Object Detection for Streaming Perception Jinrong Yang, Songtao Liu, Zeming Li, Xiaoping Li, Sun Jian Real-time Object Detection

Jinrong Yang 237 Dec 27, 2022
Pyeventbus: a publish/subscribe event bus

pyeventbus pyeventbus is a publish/subscribe event bus for Python 2.7. simplifies the communication between python classes decouples event senders and

15 Apr 21, 2022
Self-supervised learning algorithms provide a way to train Deep Neural Networks in an unsupervised way using contrastive losses

Self-supervised learning Self-supervised learning algorithms provide a way to train Deep Neural Networks in an unsupervised way using contrastive loss

Arijit Das 2 Mar 26, 2022
The implementation of ICASSP 2020 paper "Pixel-level self-paced learning for super-resolution"

Pixel-level Self-Paced Learning for Super-Resolution This is an official implementaion of the paper Pixel-level Self-Paced Learning for Super-Resoluti

Elon Lin 41 Dec 15, 2022
[CVPR'20] TTSR: Learning Texture Transformer Network for Image Super-Resolution

TTSR Official PyTorch implementation of the paper Learning Texture Transformer Network for Image Super-Resolution accepted in CVPR 2020. Contents Intr

Multimedia Research 689 Dec 28, 2022
Pytorch implementation of NeurIPS 2021 paper: Geometry Processing with Neural Fields.

Geometry Processing with Neural Fields Pytorch implementation for the NeurIPS 2021 paper: Geometry Processing with Neural Fields Guandao Yang, Serge B

Guandao Yang 162 Dec 16, 2022
AdaFocus (ICCV 2021) Adaptive Focus for Efficient Video Recognition

AdaFocus (ICCV 2021) This repo contains the official code and pre-trained models for AdaFocus. Adaptive Focus for Efficient Video Recognition Referenc

Rainforest Wang 115 Dec 21, 2022
A geometric deep learning pipeline for predicting protein interface contacts.

A geometric deep learning pipeline for predicting protein interface contacts.

44 Dec 30, 2022
This is the dataset and code release of the OpenRooms Dataset.

This is the dataset and code release of the OpenRooms Dataset.

Visual Intelligence Lab of UCSD 95 Jan 08, 2023
Weakly Supervised Dense Event Captioning in Videos, i.e. generating multiple sentence descriptions for a video in a weakly-supervised manner.

WSDEC This is the official repo for our NeurIPS paper Weakly Supervised Dense Event Captioning in Videos. Description Repo directories ./: global conf

Melon(Xuguang Duan) 96 Nov 01, 2022
Asterisk is a framework to generate high-quality training datasets at scale

Asterisk is a framework to generate high-quality training datasets at scale

Mona Nashaat 44 Apr 25, 2022
CAR-API: Cityscapes Attributes Recognition API

CAR-API: Cityscapes Attributes Recognition API This is the official api to download and fetch attributes annotations for Cityscapes Dataset. Content I

Kareem Metwaly 5 Dec 22, 2022
Evaluating AlexNet features at various depths

Linear Separability Evaluation This repo provides the scripts to test a learned AlexNet's feature representation performance at the five different con

Yuki M. Asano 32 Dec 30, 2022
A very simple tool for situations where optimization with onnx-simplifier would exceed the Protocol Buffers upper file size limit of 2GB, or simply to separate onnx files to any size you want.

sne4onnx A very simple tool for situations where optimization with onnx-simplifier would exceed the Protocol Buffers upper file size limit of 2GB, or

Katsuya Hyodo 10 Aug 30, 2022
The implementation of DeBERTa

DeBERTa: Decoding-enhanced BERT with Disentangled Attention This repository is the official implementation of DeBERTa: Decoding-enhanced BERT with Dis

Microsoft 1.2k Jan 06, 2023
Code for Neural-GIF: Neural Generalized Implicit Functions for Animating People in Clothing(ICCV21)

NeuralGIF Code for Neural-GIF: Neural Generalized Implicit Functions for Animating People in Clothing(ICCV21) We present Neural Generalized Implicit F

Garvita Tiwari 104 Nov 18, 2022
Official Implementation of "Designing an Encoder for StyleGAN Image Manipulation"

Designing an Encoder for StyleGAN Image Manipulation (SIGGRAPH 2021) Recently, there has been a surge of diverse methods for performing image editing

749 Jan 09, 2023
Code for Environment Inference for Invariant Learning (ICML 2020 UDL Workshop Paper)

Environment Inference for Invariant Learning This code accompanies the paper Environment Inference for Invariant Learning, which appears at ICML 2021.

Elliot Creager 40 Dec 09, 2022
Pytorch implementations of the paper Value Functions Factorization with Latent State Information Sharing in Decentralized Multi-Agent Policy Gradients

LSF-SAC Pytorch implementations of the paper Value Functions Factorization with Latent State Information Sharing in Decentralized Multi-Agent Policy G

Hanhan 2 Aug 14, 2022