Speedy Implementation of Instance-based Learning (IBL) agents in Python

Overview

A Python library to create single or multi Instance-based Learning (IBL) agents that are built based on Instance Based Learning Theory (IBLT) 1

References

[1] Cleotilde Gonzalez, Javier F. Lerch and Christian Lebiere (2003), Instance-based learning in dynamic decision making, Cognitive Science, 27, 591-635. DOI: 10.1016/S0364-0213(03)00031-4.

[2] Thuy Ngoc Nguyen, Duy Nhat Phan, Cleotilde Gonzalez (2021), SpeedyIBL: A Solution to the Curse of Exponential Growth in Instance-Based Learning Models of Decisions from Experience

Installation of speedy IBL

%pip install -U speedyibl
Requirement already satisfied: speedyibl in /usr/local/lib/python3.7/dist-packages (0.0.9)
Requirement already satisfied: wheel in /usr/local/lib/python3.7/dist-packages (from speedyibl) (0.37.0)
Requirement already satisfied: tabulate in /usr/local/lib/python3.7/dist-packages (from speedyibl) (0.8.9)
Requirement already satisfied: numpy in /usr/local/lib/python3.7/dist-packages (from speedyibl) (1.19.5)
Requirement already satisfied: setuptools>=42 in /usr/local/lib/python3.7/dist-packages (from speedyibl) (57.4.0)

Import libraries

from speedyibl import Agent
import random 
import numpy as np
import matplotlib.pyplot as plt

Illustration of IBL for Binary Choice Task

Task description

In each episode, the agent is required to choose one of two options: Safe or Risky. One option is Safe and it yields a fixed medium outcome (i.e., 3) every time it is chosen. The other option is Risky, and it yields a high outcome (4) with some probability 0.8, and a low outcome (0) with the complementary probability 0.2.

agent = Agent(default_utility=4.4) #define the agent with default_utility = 4.4, noise = 0.25 decay = 0.5
options = ['safe','risky'] # set of options
runs = 100 # number of runs (participants)
episodes = 100 # number of episodes (trials, rounds)
average_pmax = [] # to store average of performance (proportion of maximum reward expectation choice)

for r in range(runs):
  pmax = []
  agent.reset() #clear the memory for a new run
  for e in range(episodes):     

    choice = agent.choose(options)
    if choice == 'safe':
      agent.respond(3)
    elif random.random() <= 0.8:
      agent.respond(4)
    else:
      agent.respond(0)
    pmax.append(choice == 'risky')
  average_pmax.append(pmax)

Plot the result

plt.plot(range(episodes), np.mean(np.asarray(average_pmax),axis=0), 'o-', color='darkgreen', markersize=2, linestyle='--', label='speedyIBL')

plt.xlabel('Episode')
plt.ylabel('PMAX')
plt.title('Binary choice')
plt.grid(True)
plt.show()

png

Illustration of IBL for Insider Attack Game

Task description

In this game, players take the role of the attacker and their goal is to score points by “hacking” computers to steal proprietary data.

TARGETS = [ [ { "payment": 2, "penalty":  -1, "monitored_probability": 0.22 },
              { "payment": 8, "penalty":  -5, "monitored_probability": 0.51 },
              { "payment": 9, "penalty":  -9, "monitored_probability": 0.42 },
              { "payment": 9, "penalty": -10, "monitored_probability": 0.40 },
              { "payment": 2, "penalty":  -6, "monitored_probability": 0.08 },
              { "payment": 5, "penalty":  -5, "monitored_probability": 0.36 } ],
            [ { "payment": 5, "penalty":  -3, "monitored_probability": 0.41 },
              { "payment": 8, "penalty":  -5, "monitored_probability": 0.48 },
              { "payment": 7, "penalty":  -6, "monitored_probability": 0.41 },
              { "payment": 8, "penalty":  -9, "monitored_probability": 0.37 },
              { "payment": 5, "penalty":  -7, "monitored_probability": 0.27 },
              { "payment": 2, "penalty":  -4, "monitored_probability": 0.05 } ],
            [ { "payment": 3, "penalty":  -3, "monitored_probability": 0.30 },
              { "payment": 9, "penalty":  -4, "monitored_probability": 0.60 },
              { "payment": 6, "penalty":  -6, "monitored_probability": 0.40 },
              { "payment": 5, "penalty":  -8, "monitored_probability": 0.29 },
              { "payment": 3, "penalty":  -6, "monitored_probability": 0.20 },
              { "payment": 2, "penalty":  -2, "monitored_probability": 0.20 } ],
            [ { "payment": 4, "penalty":  -3, "monitored_probability": 0.37 },
              { "payment": 6, "penalty":  -3, "monitored_probability": 0.51 },
              { "payment": 7, "penalty":  -7, "monitored_probability": 0.40 },
              { "payment": 5, "penalty": -10, "monitored_probability": 0.24 },
              { "payment": 5, "penalty":  -9, "monitored_probability": 0.26 },
              { "payment": 3, "penalty":  -4, "monitored_probability": 0.23 } ] ]

COVERAGE = [ [ { 2, 6 }, { 2, 4 }, { 2, 5 }, { 2, 4 }, { 1, 3 },
               { 2, 4 }, { 1, 3 }, { 1, 3 }, { 2, 4 }, { 2, 6 },
               { 2, 6 }, { 2, 4 }, { 1, 3 }, { 2, 4 }, { 2, 4 },
               { 1, 3 }, { 3, 6 }, { 2, 4 }, { 2, 4 }, { 3, 6 },
               { 1, 3 }, { 2, 4 }, { 3, 6 }, { 2, 4 }, { 1, 3 } ],
             [ { 2, 5 }, { 1, 3 }, { 1, 3 }, { 3, 6 }, { 1, 3 },
               { 2, 4 }, { 1, 3 }, { 2, 4 }, { 1, 3 }, { 1, 4 },
               { 1, 3 }, { 1, 3 }, { 2, 5 }, { 1, 3 }, { 1, 3 },
               { 1, 3 }, { 2, 5 }, { 2, 4 }, { 2, 4 }, { 1, 3 },
               { 1, 3 }, { 2, 4 }, { 2, 4 }, { 3, 6 }, { 2, 5 } ],
             [ { 2, 5 }, { 3, 6 }, { 2, 4 }, { 2, 5 }, { 2, 5 },
               { 2, 6 }, { 2, 6 }, { 1, 3 }, { 2, 4 }, { 1, 3 },
               { 2, 4 }, { 1, 3 }, { 1, 3 }, { 2, 6 }, { 2, 5 },
               { 1, 3 }, { 2, 4 }, { 1, 3 }, { 2, 4 }, { 2, 5 },
               { 2, 4 }, { 2, 4 }, { 2, 6 }, { 1, 3 }, { 2, 4 } ],
             [ { 2, 5 }, { 1, 4 }, { 3, 6 }, { 2, 6 }, { 1, 3 },
               { 1, 4 }, { 1, 3 }, { 2, 5 }, { 2, 6 }, { 1, 3 },
               { 1, 3 }, { 3, 6 }, { 2, 4 }, { 1, 4 }, { 1, 4 },
               { 1, 3 }, { 1, 3 }, { 1, 4 }, { 1, 3 }, { 2, 5 },
               { 3, 6 }, { 1, 3 }, { 1, 3 }, { 3, 6 }, { 1, 4 } ] ]

TRAINING_COVERAGE = [ { 2, 5 }, { 2, 4 }, { 1 , 3 }, { 1, 3 }, { 1, 3 } ]

SIGNALS = [ [ { 3, 4 }, { 3, 6 }, { 3, 6 }, { 3, 5, 6 }, { 2, 6 },
              { 3, 6 }, { 2, 4}, { 2, 6 }, { 3, 6 }, { 1, 3, 4 },
              { 3, 4 }, { 1, 3 }, { 4, 6 }, { 5}, { 3, 6 },
              { 2, 4 }, { 5 }, { 3 }, { 6 }, { 2, 4 },
              { 2, 4 }, set(), {2, 4, 5 }, { 3 }, { 5, 6 } ],
            [ { 3, 4 }, { 2, 4 }, { 2, 4, 5 }, { 4, 5 }, { 4, 5 },
              { 1, 3, 6 }, { 2 }, { 3 }, { 5 }, set(),
              { 2, 5 }, { 2, 5 }, {3, 4 }, { 2, 5 }, { 2, 4, 5 },
              { 4, 5 }, { 3, 4 }, { 3, 5, 6 }, { 1, 5}, { 2, 5 },
              { 2 }, { 1, 5 }, { 1, 3, 5 }, { 4 }, { 1, 3, 4, 6 } ],
            [ { 1, 3, 6 }, { 2, 4 }, set(), { 1, 3, 4 }, { 3 },
              { 1, 4, 5 }, { 5 }, { 2, 4}, { 1, 3, 5 }, set(),
              { 1, 3, 5 }, { 2 }, { 2, 4, 5 }, { 5 }, { 3, 4 },
              { 2, 4, 5, 6 }, { 1, 3, 5 }, { 2, 4, 6 }, { 1, 3 }, { 1, 4 },
              { 5 }, {3 }, set(), { 2, 5, 6 }, { 1, 3, 5, 6 } ],
            [ { 6 }, { 3 }, { 2, 4 }, { 4, 5}, { 6 },
              { 3, 5 }, { 4 }, { 3, 4, 6 }, { 1, 3, 4, 5 }, { 2, 4, 6 },
              {4, 5 }, { 2, 5 }, { 1, 5, 6 }, { 2, 3, 6 }, { 2, 3 },
              { 5 }, { 2, 4, 5, 6 }, { 2, 3, 5, 6 }, { 2, 4, 5 }, { 1, 3, 4, 6 },
              { 2, 4, 5 }, { 4, 5 }, { 4 }, { 4, 5 }, { 3, 5, 6 } ] ]

TRAINING_SIGNALS = [ { 3, 4 }, {1, 3, 6 }, { 5 }, { 2, 5 }, {2, 4, 5} ]

for clist, slist in zip(COVERAGE, SIGNALS):
    for c, s in zip(clist, slist):
        s.update(c)

TARGET_COUNT = len(TARGETS[0])
BLOCKS = len(TARGETS)
TRIALS = len(COVERAGE[0])

selection_agent = Agent(default_utility=None,mismatchPenalty = 2.5)
attack_agent = Agent(default_utility=None)
selection_agent = Agent(mismatchPenalty = 2.5) #define the agents with default parameters
selection_agent.similarity([0,1], lambda x, y: 1 - abs(x - y) / 10)
selection_agent.similarity([2], lambda x, y: 1 - abs(x -y))

attacks = [0] * BLOCKS * TRIALS

runs = 1000 # number of runs (participants)
data = []

for p in range(runs):
  total = 0
  selection_agent.reset()
  selection_agent.similarity([0,1], lambda x, y: 1 - abs(x - y) / 10)
  selection_agent.similarity([2], lambda x, y: 1 - abs(x -y))
  
  attack_agent.reset()
  dup = random.randrange(5)
  for i in range(5):
      n = random.randrange(TARGET_COUNT)
      x = TARGETS[1][n]
      covered = n + 1 in TRAINING_COVERAGE[i]
      selection_agent.prepopulate((i + 1,
                                                (x["payment"],
                                                x["penalty"],
                                                x["monitored_probability"])),
                                                x["penalty" if covered else "payment"])
      attack_agent.prepopulate((True, n + 1 in TRAINING_SIGNALS[i]),x["penalty" if covered else "payment"])
      if i == dup:
          # x = TARGETS[1][5]
          selection_agent.prepopulate((6,
                                      (x["payment"],
                                      x["penalty"],
                                      x["monitored_probability"])),
                                      x["penalty" if covered else "payment"])
  attack_agent.prepopulate((False,False),0)
  attack_agent.prepopulate((False,True),0)
  attack_agent.prepopulate((True,False),10)
  attack_agent.prepopulate((False,True),5)
  
  for b in range(BLOCKS):
      sds = [ (i + 1,
                                        (x["payment"],
                                        x["penalty"],
                                        x["monitored_probability"]))
                        for x, i in zip(TARGETS[b], range(TARGET_COUNT)) ]

      for t in range(TRIALS):
          selected = selection_agent.choose(sds)[0]
          warned = selected in SIGNALS[b][t]
          pmnt = TARGETS[b][selected - 1]["payment"]
          attack = attack_agent.choose([(True, warned),
                                        (False, warned)])[0]
          covered = selected in COVERAGE[b][t]
          if not attack:
              payoff = 0
          else:
              payoff = TARGETS[b][selected - 1]["penalty" if covered else "payment"]
              attacks[b * 25 + t] += 1
          total += payoff
          attack_agent.respond(payoff)
          selection_agent.respond(payoff)
          data.append([p+1, b+1,t+1,b*25+t+1, selected, int(warned), int(covered),int(attack),payoff, total])

Plot the result

import pandas as pd
import matplotlib.pyplot as plt

df = pd.DataFrame(data)

plt.plot(range(1,101), df.groupby(3).mean()[8], 'o-', color='darkgreen', markersize=2, linewidth =2, linestyle='--',label='SpeedyIBL')
plt.xlabel('Round')
plt.ylabel('Average Reward')
plt.grid(True)
plt.legend()
<matplotlib.legend.Legend at 0x7efc84231690>

png

Build an IBL Agent with an Equal Delay Feedback Mechanism

This model will be employed to perform the tasks following

from speedyibl import Agent
from collections import deque
class AgentIBL(Agent):

	# """ Agent """
	def __init__(self, outputs, default_utility = 0.1, Hash = True, delay_feedback = True):
		super(AgentIBL, self).__init__(default_utility=default_utility)
		# '''
		# :param dict config: Dictionary containing hyperparameters
		# '''
		self.outputs = outputs
		self.options = {}
		self.episode_history = []
		self.hash = Hash
		self.delay_feedback = delay_feedback

	def generate_options(self,s_hash):
		self.options[s_hash] = [(s_hash, a) for a in range(self.outputs)]
	
	def move(self, o, explore=True):
		# '''
		# Returns an action from the IBL agent instance.
		# :param tensor: State/Observation
		# '''
		if self.hash:
			s_hash = hash(o.tobytes())
		else:
			s_hash = o
		if s_hash not in self.options:
			self.generate_options(s_hash)
		options = self.options[s_hash]
		choice = self.choose(options)
		self.last_action = choice[1]

		self.current = s_hash

		return self.last_action



	def feedback(self, reward):

		self.respond(reward)

		#episode history
		if self.delay_feedback and (len(self.episode_history) == 0 or self.current != self.episode_history[-1][0]):
			self.episode_history.append((self.current,self.last_action,reward,self.t))
			

	def delayfeedback(self, reward):		
		self.equal_delay_feedback(reward, self.episode_history)

Illustration of IBL for Cooperative Navigation

Task description

In this task, three agents must cooperate through physical actions to reach a set of three landmarks (3 green landmarks). The agents can observe the relative positions of other agents and landmarks, and are collectively rewarded based on the number of the landmarks that they cover. For instance, if all the agents cover only one landmark, they receive one point. By contrast, if they all can cover the three landmarks, they got the maximum of three points. Simply put, the agents want to cover all of the landmarks, so they need to learn to coordinate the landmark they must cover.

Install and call the cooperative navigation environment

!pip install -U vitenv
from vitenv import Environment
env = Environment('NAVIGATION_V1')
Collecting vitenv
  Downloading vitenv-0.0.4-py3-none-any.whl (27 kB)
Requirement already satisfied: numpy in /usr/local/lib/python3.7/dist-packages (from vitenv) (1.19.5)
Requirement already satisfied: opencv-python in /usr/local/lib/python3.7/dist-packages (from vitenv) (4.1.2.30)
Installing collected packages: vitenv
Successfully installed vitenv-0.0.4

Run experiments

runs = 100
episodes = 100
steps = 2500
number_agents = 3

data = []

from copy import deepcopy

for run in range(runs):

  agents = []
  for i in range(number_agents): 
      agents.append(AgentIBL(env.out,default_utility=2.5)) # Init agent instances

  for i in range(episodes):
      
    # Run episode
    observations = env.reset() # Get first observations
    episode_reward = 0

    for j in range(steps):
      if j == steps-1:
          env.env.t_episode = True
      #######################################
      arriveds = deepcopy(env.env.arriveds)
      actions = [4,4,4]
      for a in range(number_agents):
          if not arriveds[a]:
              actions[a] = agents[a].move(observations[a])

      observations, rewards, t = env.step(actions)

      if j == steps-1:
          t = True

      for a, r in zip(range(number_agents),rewards):
          if not arriveds[a]: 
              agents[a].feedback(r)  
      if t:         
          for agent, r in zip(agents, rewards):
            if r > 0:
              agent.delayfeedback(r) 
            agent.episode_history = []


      episode_reward += rewards[0]
      if t: 
        break # If t then terminal state has been reached
    data.append([run, i, j, episode_reward])
  # print('Finished ', run, '-th run')

Plot results

import pandas as pd
import matplotlib.pyplot as plt

df = pd.DataFrame(data)

plt.plot(range(1,101), df.groupby(1).mean()[3], 'o-', color='darkgreen', markersize=2, linewidth =2, linestyle='--',label='SpeedyIBL')
plt.xlabel('Episode')
plt.ylabel('Average Reward')
plt.title('Cooperative navigation')
plt.grid(True)
plt.legend()
<matplotlib.legend.Legend at 0x7f37d3ec1a50>

png

Illustration of IBL for Minimap

Task description

The task is inspired by a search and rescue scenario, which involves an agent being placed in a building with multiple rooms and tasked with rescuing victims. Victims have been scattered across the building and their injuries have different degrees of severity with some needing more urgent care than others. In particular, there are 34 victims grouped into two categories (24 green victims and 10 yellow victims). There are many obstacles (walls) placed in the path forcing the agent to look for alternate routes. The agent's goal is to rescue as many of these victims as possible. The task is simulated as a $93 \times 50$ grid of cells which represents one floor of this building. Each cell is either empty, an obstacle or a victim. The agent can choose to move left, right, up or down, and only move one cell at a time.

Install and call the MINIMAP environment

!pip install -U vitenv
from vitenv import Environment
env = Environment('MINIMAP_V1')
Requirement already satisfied: vitenv in /usr/local/lib/python3.7/dist-packages (0.0.1)
Requirement already satisfied: numpy in /usr/local/lib/python3.7/dist-packages (from vitenv) (1.19.5)
Requirement already satisfied: opencv-python in /usr/local/lib/python3.7/dist-packages (from vitenv) (4.1.2.30)

Run experiments

runs = 5
episodes = 100
steps = 2500
number_agents = 3

data = []

for run in range(runs):

  
  agent = AgentIBL(env.out,default_utility=0.1) # Init agent instances

  for i in range(episodes):
      
    # Run episode
    observation = env.reset() # Get first observations
    episode_reward = 0

    for j in range(steps):
      #######################################
      action = agent.move(observation)

      observation, reward, t = env.step(action)

      if j == steps-1:
          t = True

      agent.feedback(reward)
      if reward > 0:
          agent.delayfeedback(reward)
          episode_reward += reward 
          agent.episode_history = []

      if t: 
        agent.episode_history = [] 
        break # If t then terminal state has been reached
    data.append([run, i, j, episode_reward])
  print('Finished ', run, '-th run')
Finished  0 -th run
Finished  1 -th run
Finished  2 -th run
Finished  3 -th run
Finished  4 -th run

Plot the result

import pandas as pd
import matplotlib.pyplot as plt

df = pd.DataFrame(data)

plt.plot(range(1,101), df.groupby(1).mean()[3], 'o-', color='darkgreen', markersize=2, linewidth =2, linestyle='--',label='SpeedyIBL')
plt.xlabel('Episode')
plt.ylabel('Average Reward')
plt.title('MINIMAP V1')
plt.grid(True)
plt.legend()
<matplotlib.legend.Legend at 0x7f37d44ded90>

png

Illustration of IBL for Firemen Task

Task description

The task replicates the coordination in firefighting service wherein agents need to pick up matching items for extinguishing fire. The task is simulated in a gridworld of size $11\times 14$. Two agents located within the gridworld are tasked with locating an equipment pickup area and choosing one of the firefight items. Afterwards, they need to navigate and find the location of fire (F) to extinguish it. The task is fully cooperative as both agents are required to extinguish one fire.

Install and call the FIREMAN environment

!pip install -U vitenv
from vitenv import Environment
env = Environment('FIREMEN_V1')
Requirement already satisfied: vitenv in /usr/local/lib/python3.7/dist-packages (0.0.4)
Requirement already satisfied: opencv-python in /usr/local/lib/python3.7/dist-packages (from vitenv) (4.1.2.30)
Requirement already satisfied: numpy in /usr/local/lib/python3.7/dist-packages (from vitenv) (1.19.5)

Run experiments

runs = 10
episodes = 100
steps = 2500
number_agents = 2

data = []

from copy import deepcopy

for run in range(runs):

  agents = []
  for i in range(number_agents): 
      agents.append(AgentIBL(env.out,default_utility=13)) # Init agent instances

  for i in range(episodes):
      
    # Run episode
    observations = env.reset() # Get first observations
    episode_reward = 0

    for j in range(steps):
      #######################################
      actions = []
      for agent, o in zip(agents,observations):
          actions.append(agent.move(o))
      observations, rewards, t = env.step(actions)

      for agent, r in zip(agents, rewards):
        agent.feedback(r)  
      if t:         
          for agent, r in zip(agents, rewards):
            agent.delayfeedback(r) 
            agent.episode_history = []

      if j == steps-1:
          t = True

      episode_reward += rewards[0]
      if t: 
        for agent in agents:
          agent.episode_history = []
        break # If t then terminal state has been reached
    data.append([run, i, j, episode_reward])
  print('Finished ', run, '-th run')
Finished  0 -th run
Finished  1 -th run
Finished  2 -th run
Finished  3 -th run
Finished  4 -th run
Finished  5 -th run
Finished  6 -th run
Finished  7 -th run
Finished  8 -th run
Finished  9 -th run

Plot the result

import pandas as pd
import matplotlib.pyplot as plt

df = pd.DataFrame(data)

plt.plot(range(1,101), df.groupby(1).mean()[3], 'o-', color='darkgreen', markersize=2, linewidth =2, linestyle='--',label='SpeedyIBL')
plt.xlabel('Episode')
plt.ylabel('Average Reward')
plt.title('FIREMEN TASK')
plt.grid(True)
plt.legend()
<matplotlib.legend.Legend at 0x7f53fd40df10>

png

Illustration of IBL for Tasks from GymAI

Install and call the CartPole Task

%pip install gym
import gym 
env = gym.make('CartPole-v1')
Requirement already satisfied: gym in /usr/local/lib/python3.7/dist-packages (0.17.3)
Requirement already satisfied: pyglet<=1.5.0,>=1.4.0 in /usr/local/lib/python3.7/dist-packages (from gym) (1.5.0)
Requirement already satisfied: scipy in /usr/local/lib/python3.7/dist-packages (from gym) (1.4.1)
Requirement already satisfied: cloudpickle<1.7.0,>=1.2.0 in /usr/local/lib/python3.7/dist-packages (from gym) (1.3.0)
Requirement already satisfied: numpy>=1.10.4 in /usr/local/lib/python3.7/dist-packages (from gym) (1.19.5)
Requirement already satisfied: future in /usr/local/lib/python3.7/dist-packages (from pyglet<=1.5.0,>=1.4.0->gym) (0.16.0)

Run experiments

runs = 100
episodes = 100
steps = 2500
number_agents = 1

data = []

for run in range(runs):

  
  agent = AgentIBL(env.action_space.n,default_utility=11) # Init agent instances

  for i in range(episodes):
      
    # Run episode
    observation = env.reset() # Get first observations
    episode_reward = 0

    for j in range(steps):
      #######################################
      action = agent.move(observation)

      observation, reward, t, info = env.step(action)

      if j == steps-1:
          t = True

      agent.feedback(reward)
      if reward > 0:
          agent.delayfeedback(reward)
          episode_reward += reward 
          agent.episode_history = []

      if t: 
        agent.episode_history = [] 
        break # If t then terminal state has been reached
    data.append([run, i, j, episode_reward])
  # print('Finished ', run, '-th run')

Plot the result

import pandas as pd
import matplotlib.pyplot as plt

df = pd.DataFrame(data)

plt.plot(range(1,episodes+1), df.groupby(1).mean()[3], 'o-', color='darkgreen', markersize=2, linewidth =2, linestyle='--',label='SpeedyIBL')
plt.xlabel('Episode')
plt.ylabel('Average Reward')
plt.title('CartPole Game')
plt.grid(True)
plt.legend()
<matplotlib.legend.Legend at 0x7f810f1ee590>

png

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MG-GAN: A Multi-Generator Model Preventing Out-of-Distribution Samples in Pedestrian Trajectory Prediction This repository contains the code for the p

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offical implement of our Lifelong Person Re-Identification via Adaptive Knowledge Accumulation in CVPR2021

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Using knowledge-informed machine learning on the PRONOSTIA (FEMTO) and IMS bearing data sets. Predict remaining-useful-life (RUL).

Knowledge Informed Machine Learning using a Weibull-based Loss Function Exploring the concept of knowledge-informed machine learning with the use of a

Tim 43 Dec 14, 2022
DeepLab-ResNet rebuilt in TensorFlow

DeepLab-ResNet-TensorFlow This is an (re-)implementation of DeepLab-ResNet in TensorFlow for semantic image segmentation on the PASCAL VOC dataset. Fr

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PartImageNet is a large, high-quality dataset with part segmentation annotations

PartImageNet: A Large, High-Quality Dataset of Parts We will release our dataset and scripts soon after cleaning and approval. Introduction PartImageN

Ju He 77 Nov 30, 2022
tf2onnx - Convert TensorFlow, Keras and Tflite models to ONNX.

tf2onnx converts TensorFlow (tf-1.x or tf-2.x), tf.keras and tflite models to ONNX via command line or python api.

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Classifying audio using Wavelet transform and deep learning

Audio Classification using Wavelet Transform and Deep Learning A step-by-step tutorial to classify audio signals using continuous wavelet transform (C

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Implementation of Shape Generation and Completion Through Point-Voxel Diffusion

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Public repository created to store my custom-made tools for Just Dance (UbiArt Engine)

Woody's Just Dance Tools Public repository created to store my custom-made tools for Just Dance (UbiArt Engine) Development and updates Almost all of

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Notes taking website build with Docker + Django + React.

Notes website. Try it in browser! / But how to run? Description. This is monorepository with notes website. Website provides web interface for creatin

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AAI supports interdisciplinary research to help better understand human, animal, and artificial cognition.

AnimalAI 3 AAI supports interdisciplinary research to help better understand human, animal, and artificial cognition. It aims to support AI research t

Matthew Crosby 58 Dec 12, 2022
Think Big, Teach Small: Do Language Models Distil Occam’s Razor?

Think Big, Teach Small: Do Language Models Distil Occam’s Razor? Software related to the paper "Think Big, Teach Small: Do Language Models Distil Occa

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This repo provides a demo for the CVPR 2021 paper "A Fourier-based Framework for Domain Generalization" on the PACS dataset.

FACT This repo provides a demo for the CVPR 2021 paper "A Fourier-based Framework for Domain Generalization" on the PACS dataset. To cite, please use:

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This repository compare a selfie with images from identity documents and response if the selfie match.

aws-rekognition-facecompare This repository compare a selfie with images from identity documents and response if the selfie match. This code was made

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The code of "Dependency Learning for Legal Judgment Prediction with a Unified Text-to-Text Transformer".

Code data_preprocess.py: preprocess data for Dependent-T5. parameters.py: define parameters of Dependent-T5. train_tools.py: traning and evaluation co

1 Apr 21, 2022
Forecasting for knowable future events using Bayesian informative priors (forecasting with judgmental-adjustment).

What is judgyprophet? judgyprophet is a Bayesian forecasting algorithm based on Prophet, that enables forecasting while using information known by the

AstraZeneca 56 Oct 26, 2022