PSD (Photoshop, Krita, Gimp...) -> Godot.

Overview

limage v0.2.2

Features Getting Started Tags Settings Todo Customizer Changes Solutions

WARNING: Requires Python to be installed

PSD (Photoshop, Krita, Gimp...) -> Godot.

Example files included. You can delete everything outside the "addons" folder.

Design in your prefered art tool. How you lay it out is how you get it out!
layers1 layers3
Draw origins + spawn points to make life easier.
points1 points2

Auto generate convenient code.

layers2

Tell Godot what kind of node you want the layer to be.
node1 node2

Auto polygon scene generator (WIP)

polygons

Features

  • Convert PSD to images + layer info.
  • Auto-generate scene where layer positions, visibility, and opacity are preserved in Godot.
  • Add origins to make rotations easier.
  • Many image formats, like WEBP.
  • Scale, quantize, and optimize images.
  • Images auto cropped to minimum size.
  • Optionally merge layers at build time, so they can stay seperate in your psd.
  • Only builds if there were changes.
  • Helper scripts:
    • Button: Pixel perfect sprite clicking, without a mask. (Sprite can scale + rotate!).
    • Customizer: Script generator for customizable content.
    • Cursorize: Call set_layer_as_cursor("layer_name") to set any layer as the cursor. (Will use origin to offset).
  • Polygon generator. (WIP! see Tags)

Getting Started

pip3 install psd-tools
  • Create a layered_images folder in Godot. res://layered_images.
  • Add .psd files. (Krita and Gimp can export .psd)
  • Activate the plugin. (Project > Project Settings > Plugins > Limage)
  • Click Limage at top of screen. (next to 2D, 3D, Script, Asset Lib)
  • Click generate.
  • The textures will be placed in a textures folder, and the data in a data folder.

Populating Scene

  • Create a scene in Godot.
  • Add LimageNode.gd script to it.
  • Drag data/name-of-your-psd .tres into the limage field.
  • Click the force_update toggle twice.

That should work. You could remove the LimageNode.gd if you like.

Every time you double click force_update it will update. Useful if you made changes. But it won't delete nodes. You can manually delete all the children to clear, and do a fresh generation.

Tags

Add tags in layer names, between []: layer_name [tag_1 tag2 tag-3]

Use () to set tags for all children. layer_group [tag1] (tag2 tag3)

Use (()) to set tags for all descendants. buttons ((button))

Tags can have values: background [parallax=10] which you can then get in Godot with limage.get_layer("background").tags.get("parallax").

  • x: Completely ignore layer. (Wont export image or layer info.)
  • visible: Will make layer visible, regardless of it's state in the psd.
  • !visible: ^
  • point: Won't generate an image, but will create an empty node in the scene. Useful for spawn points.
  • origin: Sets the origin of the parent group. If no parent, sets the global origin.
  • poly: (WIP!) Will generate a polygon scene. (Requires opencv-python and numpy)
  • button: Makes a clickable sprite button.
  • node: Tells Godot what node to use. my_light [node=Light2D]

These tags can be used on group layers.

  • origins: Children will be treated as points and used for layer origins, for easier rotations + scaling.
  • merge: "Flatten" children into one image.
  • options: Treat children as options for a sprite. (good for customizable objects.)
  • toggles: Treat children as optional child sprites that will be added/removed if enabled/disabled.

Settings

Export settings can be tweaked by including a json file next to the psd, with an identical name.

So next to layered_images/my_picture .psd include layered_images/my_picture .json with your settings.

# default settings
"path": "",						# location of psd if not in directory. (not implemented yet)
"seperator": "-",				# change to "/" and images will be stored in subfolders instead.

"texture_dir": None,			# if set, saves textures here
"data_dir": "data",				# if set, saves layer data here

# rescale textures
"scale": 1,

# in range of 0.0 - 1.0. makes rotation + flipping easier.
# creating a layer with an "origin" tag will replace this. 
"origin": [0, 0],

# you can choose any image format pillow + Godot support.
# but PNG, WEBP, and JPG are probably the most common.
# https://pillow.readthedocs.io/en/stable/handbook/image-file-formats.html
# https://docs.godotengine.org/en/stable/getting_started/workflow/assets/importing_images.html
"format": "WEBP", # WEBP can be A LOT smaller than png. and Godot supports it.

# can really decrease file size, but at cost of color range.
# https://pillow.readthedocs.io/en/stable/reference/Image.html#PIL.Image.Image.quantize
"quantize": False,

# default texture format settings
"PNG": {
	"optimize": True,
},

"WEBP": {
	"lossless": True,
	"method": 3,
	"quality": 80
},

"JPEG": {
	"optimize": True,
	"quality": 80
}

Todo

  • Better documentation.
  • Finalize polygon generator.
  • Normal map generation.
  • Blend mode shaders.
  • Optional padding for textures.
  • Text placement + preservation. (I only work with krita, which doesn't preserve text info when converting to psd.)

Customizer

If you include an options or toggles tag in any layer, a Godot script will be generated to make layer manipulation easier.

You can then replace LimageNode.gd with it.

You should override this rather than add code to it, as it will be replaced when regenerating.

Changes

0.2.2

  • Added node tag, so you can tell Godot what Node to use.
  • LimageNode now properly uses local coordinates, so it can be a child, rotated, scaled, without problems.
  • LimageNode options and toggles fields now work in editor more stabily.
  • LimageNode toggles initial visibility is fixed.

0.2.1

  • Editor should reload files properly now.

0.2

  • Saving + loading should work better on Windows.
  • Fixed merge tag still generating child textures.
  • Fixed JPEG error because of no alpha channel.
  • Fixed polygon generation not working with some image formats.
  • If settings file is changed, image will be rebuilt.

Solutions

WEBP

If WEBP exporting isn't working, try installing, reinstalling, or updating PILLOW, and/or libwebp:

On Ubuntu:

sudo apt-get install -y libwebp-dev
Conversion of Image, video, text into ASCII format

asciju Python package that converts image to ascii Free software: MIT license

Aju Tamang 11 Aug 22, 2022
Wand is a ctypes-based simple ImageMagick binding for Python

Wand Wand is a ctypes-based simple ImageMagick binding for Python, supporting 2.7, 3.3+, and PyPy. All functionalities of MagickWand API are implement

Eric McConville 1.2k Jan 03, 2023
Me cleaner - Tool for partial deblobbing of Intel ME/TXE firmware images

me_cleaner me_cleaner is a Python script able to modify an Intel ME firmware image with the final purpose of reducing its ability to interact with the

Nicola Corna 4.1k Jan 08, 2023
This script is for photographers to do timeslice with one click.

One Click TimeSlice Tool What is this for This is for photographers who want to create TimeSlice pictures without installing PS plugins. Before using

Xi Zhao 13 Sep 23, 2022
SGTL - Spectral Graph Theory Library

SGTL - Spectral Graph Theory Library SGTL is a python library of spectral graph theory methods. The library is still very new and so there are many fe

Peter Macgregor 6 Oct 01, 2022
Viewer for NFO files

NFO Viewer NFO Viewer is a simple viewer for NFO files, which are "ASCII" art in the CP437 codepage. The advantages of using NFO Viewer instead of a t

Osmo Salomaa 114 Dec 29, 2022
An application that maps an image of a LaTeX math equation to LaTeX code.

Convert images of LaTex math equations into LaTex code.

1.3k Jan 06, 2023
A tool for hiding data inside of images

Stegenography-tool a tool for hiding data inside of images Quick test: do python steg-encode.py test/message.txt test/covid19.png to generate the test

luke 2 Nov 02, 2021
QR Generator using GUI with Tinker

BinCat Token System Very simple python script with GUI that generates QR codes. It don't include a QR "decription" tool. It only generate-it and thats

Hipotesi 1 Nov 06, 2021
Pure Python bindings for the pure C++11/OpenCL Qrack quantum computer simulator library

pyqrack Pure Python bindings for the pure C++11/OpenCL Qrack quantum computer simulator library (PyQrack is just pure Qrack.) IMPORTANT: You must buil

vm6502q 6 Jul 21, 2022
A tool for making simple-style text posters or wallpapers with high resolution.

PurePoster PurePoster is a fancy tool for making arbitrary-resolution, simple-style posters or wallpapers with text in center. Functionality PurePoste

Renyang Guan 4 Jul 09, 2022
Small wrapper around 3dmol.js and html2canvas for creating self-contained HTML files that display a 3D molecular representation.

Description Small wrapper around 3dmol.js and html2canvas for creating self-contained HTML files that display a 3D molecular representation. Double cl

David Meijer 1 Dec 02, 2021
Python wrappers for external BART computational imaging tools and internal libraries

bartpy Python bindings for BART. Overview This repo contains code to generate an updated Python wrapper for the Berkeley Advance Reconstruction Toolbo

Max Litster 7 May 09, 2022
Remove Background from Image With Python

Install Library pypi $ pip3 install xremovebg

krypton 4 May 26, 2022
An executor that wraps 3D mesh models and encodes 3D content documents to d-dimension vector.

3D Mesh Encoder An Executor that receives Documents containing point sets data in its blob attribute, with shape (N, 3) and encodes it to embeddings o

Jina AI 11 Dec 14, 2022
Labelme is a graphical image annotation tool, It is written in Python and uses Qt for its graphical interface

Image Polygonal Annotation with Python (polygon, rectangle, circle, line, point and image-level flag annotation).

Kentaro Wada 9.6k Jan 09, 2023
display: a browser-based graphics server

display: a browser-based graphics server Installation Quick Start Usage Development A very lightweight display server for Torch. Best used as a remote

Szymon Jakubczak 205 Oct 17, 2022
PyGtk Color - A couple of python scripts to select a color (for scripting usage)

Selection Scripts This repository contains two scripts to be used within a scripting project, to aquire a color value. Both scripts requir

Spiros Georgaras 1 Oct 31, 2021
Python scripts for semi-automated morphometric analysis of atolls from Landsat satellite Imagery.

AtollGeoMorph Python scripts for semi-automated morphometric analysis of atolls from Landsat satellite Imagery. The python scripts included allow user

1 Dec 16, 2022
Create QR Code for link using Python

Quick Response QR is short and named for a quick read from a cell phone. Used to view information from transitory media and put it on your cell phone.

Coding Taggers 1 Jan 09, 2022