This is the dataset and code release of the OpenRooms Dataset.

Overview

OpenRooms Dataset Release

Zhengqin Li, Ting-Wei Yu, Shen Sang, Sarah Wang, Meng Song, Yuhan Liu, Yu-Ying Yeh, Rui Zhu, Nitesh Gundavarapu, Jia Shi, Sai Bi, Zexiang Xu, Hong-Xing Yu, Kalyan Sunkavalli, Miloš Hašan, Ravi Ramamoorthi, Manmohan Chandraker

Dataset Overview

pipeline

This is the webpage for downloading the OpenRooms dataset. We will first introduce the rendered images and various ground-truths. Later, we will introduce how to render your own images based on the OpenRooms dataset creation pipeline. For each type of data, we offer two kinds of formats, zip files and individual folders, so that users can choose whether to download the whole dataset more efficiently or download individual folders for different scenes. To download the file, we recommend the tool Rclone, otherwise users may suffer from slow downloading speed and instability. If you have any questions, please email to [email protected].

We render six versions of images for all the scenes. Those rendered results are saved in 6 folders: main_xml, main_xml1, mainDiffMat_xml, mainDiffMat_xml1, mainDiffLight_xml and mainDiffLight_xml1. All 6 versions are built with the same CAD models. main_xml, mainDiffMat_xml, mainDiffLight_xml share one set of camera views while main_xml1, mainDiffMat_xml1 and mainDiffLight_xml1 share the other set of camera views. main_xml(1) and mainDiffMat_xml(1) have the same lighting but different materials while main_xml(1) and mainDiffLight_xml(1) have the same materials but different lighting. Both the lighting and material configuration of main_xml and main_xml1 are different. We believe this configuration can potentially help us develope novel applications for image editing. Two example scenes from main_xml, mainDiffMat_xml and mainDiffLight_xml are shown in the below.

config

News: We currently only release the rendered images of the dataset. All ground-truths will be released in a few days. The dataset creation pipeline will also be released soon.

Rendered Images and Ground-truths

All rendered images and the corresponding ground-truths are saved in folder data/rendering/data/. In the following, we will detail each type of rendered data and how to read and interpret them. Two example scenes with images and all ground-truths are included in Demo and Demo.zip.

  1. Images and Images.zip: The 480 × 640 HDR images im_*.hdr, which can be read with the python command.

    im = cv2.imread('im_1.hdr', -1)[:, :, ::-1]

    We render images for main_xml(1), mainDiffMat_xml(1) and mainDiffLight_xml(1).

  2. Material and Material.zip: The 480 × 640 diffuse albedo maps imbaseColor_*.png and roughness map imroughness_*.png. Note that the diffuse albedo map is saved in sRGB space. To load it into linear RGB space, we can use the following python commands. The roughness map is saved in linear space and can be read directly.

    im = cv2.imread('imbaseColor_1.hdr')[:, :, ::-1]
    im = (im.astype(np.float32 ) / 255.0) ** (2.2)

    We only render the diffuse albedo maps and roughness maps for main_xml(1) and mainDiffMat_xml(1) because mainDiffLight_xml(1) share the same material maps with the main_xml(1).

  3. Geometry and Geometry.zip: The 480 × 640 normal maps imnomral_*.png and depth maps imdepth_*.dat. The R, G, B channel of the normal map corresponds to right, up, backward direction of the image plane. To load the depth map, we can use the following python commands.

    with open('imdepth_1.dat', 'rb') as fIn:
        # Read the height and width of depth
        hBuffer = fIn.read(4)
        height = struct.unpack('i', hBuffer)[0]
        wBuffer = fIn.read(4)
        width = struct.unpack('i', wBuffer)[0]
        # Read depth 
        dBuffer = fIn.read(4 * width * height )
        depth = np.array(
            struct.unpack('f' * height * width, dBuffer ), 
            dtype=np.float32 )
        depth = depth.reshape(height, width)

    We render normal maps for main_xml(1) and mainDiffMat_xml(1), and depth maps for main_xml(1).

  4. Mask and Mask.zip: The 480 × 460 grey scale mask immask_*.png for light sources. The pixel value 0 represents the region of environment maps. The pixel value 0.5 represents the region of lamps. Otherwise, the pixel value will be 1. We render the ground-truth masks for main_xml(1) and mainDiffLight_xml(1).

  5. SVLighting: The (120 × 16) × (160 × 32) per-pixel environment maps imenv_*.hdr. The spatial resolution is 120 x 160 while the environment map resolution is 16 x 32. To read the per-pixel environment maps, we can use the following python commands.

    # Read the envmap of resolution 1920 x 5120 x 3 in RGB format 
    env = cv2.imread('imenv_1', -1)[:, :, ::-1]
    # Reshape and permute the per-pixel environment maps
    env = env.reshape(120, 16, 160, 32, 3)
    env = env.transpose(0, 2, 1, 3, 4)

    We render per-pixel environment maps for main_xml(1), mainDiffMat_xml(1) and mainDiffLight_xml(1). Since the total size of per-pixel environment maps is 4.0 TB, we do not provide an extra .zip format for downloading. Please consider using the tool Rclone if you hope to download all the per-pixel environment maps.

  6. SVSG and SVSG.zip: The ground-truth spatially-varying spherical Gaussian (SG) parameters imsgEnv_*.h5, computed from this optimization code. We generate the ground-truth SG parameters for main_xml(1), mainDiffMat_xml(1) and mainDiffLight_xml(1). For the detailed format, please refer to the optimization code.

  7. Shading and Shading.zip: The 120 × 160 diffuse shading imshading_*.hdr computed by intergrating the per-pixel environment maps. We render shading for main_xml(1), mainDiffMat_xml(1) and mainDiffLight_xml(1).

  8. SVLightingDirect and SVLightingDirect.zip: The (30 × 16) × (40 × 32) per-pixel environment maps with direct illumination imenvDirect_*.hdr only. The spatial resolution is 30 × 40 while the environment maps resolution is 16 × 32. The direct per-pixel environment maps can be load the same way as the per-pixel environment maps. We only render direct per-pixel environment maps for main_xml(1) and mainDiffLight_xml(1) because the direct illumination of mainDiffMat_xml(1) is the same as main_xml(1).

  9. ShadingDirect and ShadingDirect.zip: The 120 × 160 direct shading imshadingDirect_*.rgbe. To load the direct shading, we can use the following python command.

    im = cv2.imread('imshadingDirect_1.rgbe', -1)[:, :, ::-1]

    Again, we only render direct shading for main_xml(1) and mainDiffLight_xml(1)

  10. SemanticLabel and SemanticLabel.zip: The 480 × 640 semantic segmentation label imsemLabel_*.npy. We provide semantic labels for 45 classes of commonly seen objects and layout for indoor scenes. The 45 classes can be found in semanticLabels.txt. We only render the semantic labels for main_xml(1).

  11. LightSource and LightSource.zip: The light source information, including geometry, shadow and direct shading of each light source. In each scene directory, light_x directory corresponds to im_x.hdr, where x = 0, 1, 2, 3 ... In each light_x directory, you will see files with numbers in their names. The numbers correspond to the light source ID, i.e. if the IDs are from 0 to 4, then there are 5 light sources in this scene.

    • Geometry: We provide geometry annotation for windows and lamps box_*.dat for main_xml(1) only. To read the annotation, we can use the following python commmands.
      with open('box_0.dat', 'rb')  as fIn:
          info = pickle.load(fIn )
      There are 3 items saved in the dictionary, which we list blow.
      • isWindow: True if the light source is a window, false if the light source is a lamp.
      • box3D: The 3D bounding box of the light source, including center center, orientation xAxis, yAxis, zAxis and size xLen, yLen, zLen.
      • box2D: The 2D bounding box of the light source on the image plane x1, y1, x2, y2.
    • Mask: The 120 × 160 2D binary masks for light sources mask*.png. We only provide the masks for main_xml(1).
    • Direct shading: The 120 × 160 direct shading for each light source imDS*.rgbe. We provide the direction shading for main_xml(1) and mainDiffLight_xml(1).
    • Direct shading without occlusion: The 120 × 160 direct shading with outocclusion for each light source imNoOcclu*.rgbe. We provide the direction shading for main_xml(1) and mainDiffLight_xml(1).
    • Shadow: The 120 × 160 shadow maps for each light source imShadow*.png. We render the shadow map for main_xml(1) only.
  12. Friction and Friction.zip: The friction coefficients computed from our SVBRDF following the method proposed by Zhang et al. We compute the friction coefficients for main_xml(1) and mainDiffLight_xml(1)

Dataset Creation

  1. GPU renderer: The Optix-based GPU path tracer for rendering. Please refer to the github repository for detailed instructions.
  2. Tileable texture synthesis: The tielable texture synthesis code to make sure that the SVBRDF maps are tileable. Please refer to the github repository for more details.
  3. Spherical gaussian optimization: The code to fit per-pixel environment map with spherical Gaussian lobes, using LBFGS optimization. Please refer to the github repository for detailed instructions.

The CAD models, environment maps, materials and code required to recreate the dataset will be released soon.

Applications

  1. Inverse Rendering: Trained on our dataset, we achieved state-of-the-arts on some inverse rendering metrics, especially the lighting estimation. Please refer to our github repository for the training and testing code.
  2. Robotics: Our robotics applications will come soon.

Related Datasets

The OpenRooms dataset is built on the datasets listed below. We thank their creators for the excellent contribution. Please refer to prior datasets for license issues and terms of use if you hope to use them to create your own dataset.

  1. ScanNet dataset: The real 3D scans of indoor scenes.
  2. Scan2cad dataset: The alignment of CAD models to the scanned point clouds.
  3. Laval outdoor lighting dataset: HDR outdoor environment maps
  4. HDRI Haven lighting dataset: HDR outdoor environment maps
  5. PartNet dataset: CAD models
  6. Adobe Stock: High-quality microfacet SVBRDF texture maps. Please license materials from the Adobe website.
Studying Python release adoptions by looking at PyPI downloads

Analysis of version adoptions on PyPI We get PyPI download statistics via Google's BigQuery using the pypinfo tool. Usage First you need to get an acc

Julien Palard 9 Nov 04, 2022
Discord Multi Tool that focuses on design and easy usage

Multi-Tool-v1.0 Discord Multi Tool that focuses on design and easy usage Delete webhook Block all friends Spam webhook Modify webhook Webhook info Tok

Lodi#0001 24 May 23, 2022
3rd Place Solution of the Traffic4Cast Core Challenge @ NeurIPS 2021

3rd Place Solution of Traffic4Cast 2021 Core Challenge This is the code for our solution to the NeurIPS 2021 Traffic4Cast Core Challenge. Paper Our so

7 Jul 25, 2022
Learning Domain Invariant Representations in Goal-conditioned Block MDPs

Learning Domain Invariant Representations in Goal-conditioned Block MDPs Beining Han, Chongyi Zheng, Harris Chan, Keiran Paster, Michael R. Zhang, Jim

Chongyi Zheng 3 Apr 12, 2022
[TIP 2020] Multi-Temporal Scene Classification and Scene Change Detection with Correlation based Fusion

Multi-Temporal Scene Classification and Scene Change Detection with Correlation based Fusion Code for Multi-Temporal Scene Classification and Scene Ch

Lixiang Ru 33 Dec 12, 2022
This code is 3d-CNN model that can predict environmental value

Predict-environmental-value-3dCNN This code is 3d-CNN model that can predict environmental value. Firstly, I built a model that can create a lot of bu

1 Jan 06, 2022
Code of the paper "Part Detector Discovery in Deep Convolutional Neural Networks" by Marcel Simon, Erik Rodner and Joachim Denzler

Part Detector Discovery This is the code used in our paper "Part Detector Discovery in Deep Convolutional Neural Networks" by Marcel Simon, Erik Rodne

Computer Vision Group Jena 17 Feb 22, 2022
DGL-TreeSearch and the Gurobi-MWIS interface

Independent Set Benchmarking Suite This repository contains the code for our maximum independent set benchmarking suite as well as our implementations

Maximilian Böther 19 Nov 22, 2022
An implementation of Deep Graph Infomax (DGI) in PyTorch

DGI Deep Graph Infomax (Veličković et al., ICLR 2019): https://arxiv.org/abs/1809.10341 Overview Here we provide an implementation of Deep Graph Infom

Petar Veličković 491 Jan 03, 2023
Contextualized Perturbation for Textual Adversarial Attack, NAACL 2021

Contextualized Perturbation for Textual Adversarial Attack Introduction This is a PyTorch implementation of Contextualized Perturbation for Textual Ad

cookielee77 30 Jan 01, 2023
Perfect implement. Model shared. x0.5 (Top1:60.646) and 1.0x (Top1:69.402).

Shufflenet-v2-Pytorch Introduction This is a Pytorch implementation of faceplusplus's ShuffleNet-v2. For details, please read the following papers:

423 Dec 07, 2022
Enabling dynamic analysis of Legacy Embedded Systems in full emulated environment

PENecro This project is based on "Enabling dynamic analysis of Legacy Embedded Systems in full emulated environment", published on hardwear.io USA 202

Ta-Lun Yen 10 May 17, 2022
Segmentation models with pretrained backbones. Keras and TensorFlow Keras.

Python library with Neural Networks for Image Segmentation based on Keras and TensorFlow. The main features of this library are: High level API (just

Pavel Yakubovskiy 4.2k Jan 09, 2023
Bayesian Neural Networks in PyTorch

We present the new scheme to compute Monte Carlo estimator in Bayesian VI settings with almost no memory cost in GPU, regardles of the number of sampl

Jurijs Nazarovs 7 May 03, 2022
Learning infinite-resolution image processing with GAN and RL from unpaired image datasets, using a differentiable photo editing model.

Exposure: A White-Box Photo Post-Processing Framework ACM Transactions on Graphics (presented at SIGGRAPH 2018) Yuanming Hu1,2, Hao He1,2, Chenxi Xu1,

Yuanming Hu 719 Dec 29, 2022
Official implementation for NIPS'17 paper: PredRNN: Recurrent Neural Networks for Predictive Learning Using Spatiotemporal LSTMs.

PredRNN: A Recurrent Neural Network for Spatiotemporal Predictive Learning The predictive learning of spatiotemporal sequences aims to generate future

THUML: Machine Learning Group @ THSS 243 Dec 26, 2022
Jupyter notebooks for using & learning Keras

deep-learning-with-keras-notebooks 這個github的repository主要是個人在學習Keras的一些記錄及練習。希望在學習過程中發現到一些好的資訊與範例也可以對想要學習使用 Keras來解決問題的同好,或是對深度學習有興趣的在學學生可以有一些方便理解與上手範例

ErhWen Kuo 2.1k Dec 27, 2022
Air Quality Prediction Using LSTM

AirQualityPredictionUsingLSTM In this Repo, i present to you the winning solution of smart gujarat hackathon 2019 where the task was to predict the qu

Deepak Nandwani 2 Dec 13, 2022
Code for the paper "Offline Reinforcement Learning as One Big Sequence Modeling Problem"

Trajectory Transformer Code release for Offline Reinforcement Learning as One Big Sequence Modeling Problem. Installation All python dependencies are

Michael Janner 266 Dec 27, 2022
This is the official implement of paper "ActionCLIP: A New Paradigm for Action Recognition"

This is an official pytorch implementation of ActionCLIP: A New Paradigm for Video Action Recognition [arXiv] Overview Content Prerequisites Data Prep

268 Jan 09, 2023