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Houdini > fluid, rigid body export, learning process notes
2022-04-23 07:52:00 【Allen7474】
Houdini Fluid , Rigid body learning process notes
unity Fluid case project connection in :
https://github.com/keijiro/HdrpVatExample

Export broken FBX Realization :
Reference video :
https://www.youtube.com/watch?v=RkE5jT7eHvc
adopt VAT Export the implementation path of crushing effect ( The file is very small ):
Forum connection :https://www.sidefx.com/forum/topic/68930/?page=1#post-299629
Video link :https://vimeo.com/357836202/eb2c7c62be
About downloading VAT Shelf path and search keywords :
key word :side fx LABS
download side fx LABS Tool rack connection :
https://www.sidefx.com/products/sidefx-labs/sidefx-labs-tools/
The latest official VATshader Use the tutorial :
https://www.sidefx.com/tutorials/sidefx-labs-installation/
Introduction to the principles of Japanese developer workflow course video
https://learning.unity3d.jp/4429/
Compiled by Japanese bloggers Fluid , rigid body , Cloth , Particle patch Using blogs
Houdini Engine for Unity Technical plug-in documentation ( comprehensive )
https://www.sidefx.com/docs/unity/index.html
Test progress :
The crushing effect was tested with VAT How to export , Export normal , According to the normal , Play error ,Houdini shader Parameters and unity shader Parameter mismatch .
1、 In general unity In the environment of shader Show problems .
2、 stay houdini Missing... Encountered in shader Entry optional export question .
3、( Replace the test unity The environment is URP)
Thinking switch
3、 The crushing effect is common unity It cannot be displayed normally under the project , Switching ideas ,( Primordium FBX, and ABC Can be realized )
4、 It is necessary to continue to test the fluid in unity Of URP Whether it operates normally in the environment ,shader Whether the display is normal .( Tested on URP The template is created normally , normal )
5、 Figure out how to convert particle fluids into faces , And connect VAT Export fluid effects .( Through the particle to face node (ParticalFiludSerface) node , To Noll(Out) node , On the way to VAT obtain Out The path export is normal )
20200224 Test propulsion :
There may be video references that have an effect on transferring out of the fluid :
https://www.youtube.com/watch?v=uMx_RiMTxvI
20200224 Afternoon 5 P.m. :
stay URP After the template is created normally , from Houdini export pakage json To unity After... In the environment , Fluid export unity The test effect is normal .


Houdini Import Height Create terrain from height map .
https://www.youtube.com/watch?v=mTQOHGW_T5Y
Fluid scouring rigid body crushing tutorial link :( Keyword search :houdini rigid)
https://www.youtube.com/watch?v=fzRJcGFuPXU

Paid tutorials : The effect of fluid scouring on building collapse :
https://bubblepins.com/membership/ocean-wave-flip-sim-amp-rbd-collision

This tutorial great God blog website :
https://diffusefx.com/portfolio/

The rigid body area of the building affects the broken reference link :
https://www.youtube.com/watch?v=V1K_XjMvgag

Export Node download connection :
https://www.orbolt.com/asset/mifth::mifth_extract_objects#
Vertex animation export tool unity Shaders
https://www.sidefx.com/tutorials/unity-shaders-for-vertex-animation-export-tools/
Houdini For unity References link :
https://www.sidefx.com/docs/unity/index.html#Documentation_SectionsProject
Houdini Game development toolset Overview
https://www.sidefx.com/tutorials/game-development-toolset-overview/

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