Avalanche RL: an End-to-End Library for Continual Reinforcement Learning

Overview

Avalanche RL: an End-to-End Library for Continual Reinforcement Learning

Avalanche Website | Getting Started | Examples | Tutorial | API Doc | Paper | Twitter

unit test syntax checking PEP8 checking docstring coverage Coverage Status

Avalanche RL is a fork of ContinualAI's Pytorch-based framework Avalanche with the goal of extending its capabilities to Continual Reinforcement Learning (CRL), bootstrapping from the work done on Super/Unsupervised Continual Learning.

It should support all environments sharing the gym.Env interface, handle stream of experiences, provide strategies for RL algorithms and enable fast prototyping through an extremely flexible and customizable API.

The core structure and design principles of Avalanche are to remain untouched to easen the learning curve for all continual learning practitioners, so we still work with the same modules you can find in avl:

  • Benchmarks for managing data and stream of data.
  • Training for model training making use of extensible strategies.
  • Evaluation to evaluate the agent on consistent metrics.
  • Extras for general utils and building blocks.
  • Models contains commonly used model architectures.
  • Logging for logging metrics during training/evaluation.

Head over to Avalanche Website to learn more if these concepts sound unfamiliar to you!

Features


Features added so far in this fork can be summarized and grouped by module.

Benchmarks

RLScenario introduces a Benchmark for RL which augments each experience with an 'Environment' (defined through OpenAI gym.Env interface) effectively implementing a "stream of environments" with which the agent can interact to generate data and learn from that interaction during each experience. This concept models the way experiences in the supervised CL context are translated to CRL, moving away from the concept of Dataset toward a dynamic interaction through which data is generated.

RL Benchmark Generators allow to build these streams of experiences seamlessly, supporting:

  • Any sequence of gym.Env environments through gym_benchmark_generator, which returns a RLScenario from a list of environments ids (e.g. ["CartPole-v1", "MountainCar-v0", ..]) with access to a train and test stream just like in Avalanche. It also supports sampling a random number of environments if you wanna get wild with your experiments.
  • Atari 2600 games through atari_benchmark_generator, taking care of common Wrappers (e.g. frame stacking) for these environments to get you started even more quickly.
  • Habitat, more on this later.

Training

RLBaseStrategy is the super-class of all RL algorithms, augmenting BaseStrategy with RL specific callbacks while still making use of all major features such as plugins, logging and callbacks. Inspired by the amazing stable-baselines-3, it supports both on and off-policy algorithms under a common API defined as a 'rollouts phase' (data gathering) followed by an 'update phase', whose specifics are implemented by subclasses (RL algorithms).

Algorithms are added to the framework by subclassing RLBaseStrategy and implementing specific callbacks. You can check out this implementation of A2C in under 50 lines of actual code including the update step and the action sampling mechanism. Currently only A2C and DQN+DoubleDQN algorithms have been implemented, including various other "utils" such as Replay Buffer.

Training with multiple agent is supported through VectorizedEnv, leveraging Ray for parallel and potentially distributed execution of multiple environment interactions.

Evaluation

New metrics have been added to keep track of rewards, episodes length and any kind of scalar value (such as Epsilon Greedy 'eps') during experiments. Metrics are kept track of using a moving averaged window, useful for smoothing out fluctuations and recording standard deviation and max values reached.

Extras

Several common environment Wrappers are also kept here as we encourage the use of this pattern to suit environments output to your needs. We also provide common gym control environments which have been "parametrized" so you can tweak values such as force and gravity to help out in testing new ideas in a fast and reliable way on well known testbeds. These environments are available by pre-pending a C to the env id as in CCartPole-v1 as they're registered on first import.

Models

In this module you can find an implementation of both MLPs and CNNs for deep-q learning and actor-critic approaches, adapted from popular papers such as "Human-level Control Through Deep Reinforcement Learning" and "Overcoming catastrophic forgetting in neural networks" to learn directly from pixels or states.

Logging

A Tqdm-based interactive logger has been added to ease readability as well as sensible default loggers for RL algorithms.

Quick Example


import torch
from torch.optim import Adam
from avalanche.benchmarks.generators.rl_benchmark_generators import gym_benchmark_generator

from avalanche.models.actor_critic import ActorCriticMLP
from avalanche.training.strategies.reinforcement_learning import A2CStrategy

# Config
device = torch.device("cuda:0" if torch.cuda.is_available() else "cpu")
# Model
model = ActorCriticMLP(num_inputs=4, num_actions=2, actor_hidden_sizes=1024, critic_hidden_sizes=1024)

# CRL Benchmark Creation
scenario = gym_benchmark_generator(['CartPole-v1'], n_experiences=1, n_parallel_envs=1, 
    eval_envs=['CartPole-v1'])

# Prepare for training & testing
optimizer = Adam(model.parameters(), lr=1e-4)

# Reinforcement Learning strategy
strategy = A2CStrategy(model, optimizer, per_experience_steps=10000, max_steps_per_rollout=5, 
    device=device, eval_every=1000, eval_episodes=10)

# train and test loop
results = []
for experience in scenario.train_stream:
    strategy.train(experience)
    results.append(strategy.eval(scenario.test_stream))

Compare it with vanilla Avalanche snippet!

Check out more examples here (advanced ones coming soon) or in unit tests. We also got a small-scale reproduction of the original EWC paper (Deepmind) experiments.

Installation


As this fork is still under development, the advised way to install it is to simply clone this repo git clone https://github.com/NickLucche/avalanche.git and then just follow avalanche guide to install as developer. Spoiler, just run conda env update --file environment-dev.yml to update your current environment with avalanche-rl dependencies. Currently, the only added dependency is ray.

Disclaimer

This fork is under strict development so expect changes on the main branch on a fairly regular basis. As Avalanche itself it's still in its early Alpha versions, it's only fair to say that Avalanche RL is in super-duper pre-Alpha.

We believe there's lots of room for improvements and tweaking but at the same time there's much that can be offered to the growing community of continual learning practitioners approaching reinforcement learning by allowing to perform experiments under a common framework with a well-defined structure.

Owner
ContinualAI
A non-profit research organization and open community on Continual Learning for AI.
ContinualAI
A Broad Study on the Transferability of Visual Representations with Contrastive Learning

A Broad Study on the Transferability of Visual Representations with Contrastive Learning This repository contains code for the paper: A Broad Study on

Ashraful Islam 29 Nov 09, 2022
LabelImg is a graphical image annotation tool.

LabelImgPlus LabelImg is a graphical image annotation tool. This project is not updated with new functions now. More functions are supported with Labe

lzx1413 200 Dec 20, 2022
[NeurIPS 2021] ORL: Unsupervised Object-Level Representation Learning from Scene Images

Unsupervised Object-Level Representation Learning from Scene Images This repository contains the official PyTorch implementation of the ORL algorithm

Jiahao Xie 55 Dec 03, 2022
Mask-invariant Face Recognition through Template-level Knowledge Distillation

Mask-invariant Face Recognition through Template-level Knowledge Distillation This is the official repository of "Mask-invariant Face Recognition thro

Fadi Boutros 35 Dec 06, 2022
Defocus Map Estimation and Deblurring from a Single Dual-Pixel Image

Defocus Map Estimation and Deblurring from a Single Dual-Pixel Image This repository is an implementation of the method described in the following pap

21 Dec 15, 2022
Code & Data for Enhancing Photorealism Enhancement

Code & Data for Enhancing Photorealism Enhancement

Intel ISL (Intel Intelligent Systems Lab) 1.1k Jan 08, 2023
PyoMyo - Python Opensource Myo library

PyoMyo Python module for the Thalmic Labs Myo armband. Cross platform and multithreaded and works without the Myo SDK. pip install pyomyo Documentati

PerlinWarp 81 Jan 08, 2023
Unofficial JAX implementations of Deep Learning models

JAX Models Table of Contents About The Project Getting Started Prerequisites Installation Usage Contributing License Contact About The Project The JAX

107 Jan 05, 2023
Python package to add text to images, textures and different backgrounds

nider Python package for text images generation and watermarking Free software: MIT license Documentation: https://nider.readthedocs.io. nider is an a

Vladyslav Ovchynnykov 131 Dec 30, 2022
The official project of SimSwap (ACM MM 2020)

SimSwap: An Efficient Framework For High Fidelity Face Swapping Proceedings of the 28th ACM International Conference on Multimedia The official reposi

Six_God 2.6k Jan 08, 2023
Source code for the paper "PLOME: Pre-training with Misspelled Knowledge for Chinese Spelling Correction" in ACL2021

PLOME:Pre-training with Misspelled Knowledge for Chinese Spelling Correction (ACL2021) This repository provides the code and data of the work in ACL20

197 Nov 26, 2022
Reference code for the paper CAMS: Color-Aware Multi-Style Transfer.

CAMS: Color-Aware Multi-Style Transfer Mahmoud Afifi1, Abdullah Abuolaim*1, Mostafa Hussien*2, Marcus A. Brubaker1, Michael S. Brown1 1York University

Mahmoud Afifi 36 Dec 04, 2022
Official Pytorch Implementation for Splicing ViT Features for Semantic Appearance Transfer presenting Splice

Splicing ViT Features for Semantic Appearance Transfer [Project Page] Splice is a method for semantic appearance transfer, as described in Splicing Vi

Omer Bar Tal 253 Jan 06, 2023
unet for image segmentation

Implementation of deep learning framework -- Unet, using Keras The architecture was inspired by U-Net: Convolutional Networks for Biomedical Image Seg

zhixuhao 4.1k Dec 31, 2022
PyTorch 1.5 implementation for paper DECOR-GAN: 3D Shape Detailization by Conditional Refinement.

DECOR-GAN PyTorch 1.5 implementation for paper DECOR-GAN: 3D Shape Detailization by Conditional Refinement, Zhiqin Chen, Vladimir G. Kim, Matthew Fish

Zhiqin Chen 72 Dec 31, 2022
FusionNet: A deep fully residual convolutional neural network for image segmentation in connectomics

FusionNet_Pytorch FusionNet: A deep fully residual convolutional neural network for image segmentation in connectomics Requirements Pytorch 0.1.11 Pyt

Choi Gunho 102 Dec 13, 2022
3D AffordanceNet is a 3D point cloud benchmark consisting of 23k shapes from 23 semantic object categories, annotated with 56k affordance annotations and covering 18 visual affordance categories.

3D AffordanceNet This repository is the official experiment implementation of 3D AffordanceNet benchmark. 3D AffordanceNet is a 3D point cloud benchma

49 Dec 01, 2022
Pre-trained model, code, and materials from the paper "Impact of Adversarial Examples on Deep Learning Models for Biomedical Image Segmentation" (MICCAI 2019).

Adaptive Segmentation Mask Attack This repository contains the implementation of the Adaptive Segmentation Mask Attack (ASMA), a targeted adversarial

Utku Ozbulak 53 Jul 04, 2022
PyTorch implementation of Federated Learning with Non-IID Data, and federated learning algorithms, including FedAvg, FedProx.

Federated Learning with Non-IID Data This is an implementation of the following paper: Yue Zhao, Meng Li, Liangzhen Lai, Naveen Suda, Damon Civin, Vik

Youngjoon Lee 48 Dec 29, 2022
Dense Contrastive Learning (DenseCL) for self-supervised representation learning, CVPR 2021.

Dense Contrastive Learning for Self-Supervised Visual Pre-Training This project hosts the code for implementing the DenseCL algorithm for se

Xinlong Wang 491 Jan 03, 2023