Avalanche RL: an End-to-End Library for Continual Reinforcement Learning

Overview

Avalanche RL: an End-to-End Library for Continual Reinforcement Learning

Avalanche Website | Getting Started | Examples | Tutorial | API Doc | Paper | Twitter

unit test syntax checking PEP8 checking docstring coverage Coverage Status

Avalanche RL is a fork of ContinualAI's Pytorch-based framework Avalanche with the goal of extending its capabilities to Continual Reinforcement Learning (CRL), bootstrapping from the work done on Super/Unsupervised Continual Learning.

It should support all environments sharing the gym.Env interface, handle stream of experiences, provide strategies for RL algorithms and enable fast prototyping through an extremely flexible and customizable API.

The core structure and design principles of Avalanche are to remain untouched to easen the learning curve for all continual learning practitioners, so we still work with the same modules you can find in avl:

  • Benchmarks for managing data and stream of data.
  • Training for model training making use of extensible strategies.
  • Evaluation to evaluate the agent on consistent metrics.
  • Extras for general utils and building blocks.
  • Models contains commonly used model architectures.
  • Logging for logging metrics during training/evaluation.

Head over to Avalanche Website to learn more if these concepts sound unfamiliar to you!

Features


Features added so far in this fork can be summarized and grouped by module.

Benchmarks

RLScenario introduces a Benchmark for RL which augments each experience with an 'Environment' (defined through OpenAI gym.Env interface) effectively implementing a "stream of environments" with which the agent can interact to generate data and learn from that interaction during each experience. This concept models the way experiences in the supervised CL context are translated to CRL, moving away from the concept of Dataset toward a dynamic interaction through which data is generated.

RL Benchmark Generators allow to build these streams of experiences seamlessly, supporting:

  • Any sequence of gym.Env environments through gym_benchmark_generator, which returns a RLScenario from a list of environments ids (e.g. ["CartPole-v1", "MountainCar-v0", ..]) with access to a train and test stream just like in Avalanche. It also supports sampling a random number of environments if you wanna get wild with your experiments.
  • Atari 2600 games through atari_benchmark_generator, taking care of common Wrappers (e.g. frame stacking) for these environments to get you started even more quickly.
  • Habitat, more on this later.

Training

RLBaseStrategy is the super-class of all RL algorithms, augmenting BaseStrategy with RL specific callbacks while still making use of all major features such as plugins, logging and callbacks. Inspired by the amazing stable-baselines-3, it supports both on and off-policy algorithms under a common API defined as a 'rollouts phase' (data gathering) followed by an 'update phase', whose specifics are implemented by subclasses (RL algorithms).

Algorithms are added to the framework by subclassing RLBaseStrategy and implementing specific callbacks. You can check out this implementation of A2C in under 50 lines of actual code including the update step and the action sampling mechanism. Currently only A2C and DQN+DoubleDQN algorithms have been implemented, including various other "utils" such as Replay Buffer.

Training with multiple agent is supported through VectorizedEnv, leveraging Ray for parallel and potentially distributed execution of multiple environment interactions.

Evaluation

New metrics have been added to keep track of rewards, episodes length and any kind of scalar value (such as Epsilon Greedy 'eps') during experiments. Metrics are kept track of using a moving averaged window, useful for smoothing out fluctuations and recording standard deviation and max values reached.

Extras

Several common environment Wrappers are also kept here as we encourage the use of this pattern to suit environments output to your needs. We also provide common gym control environments which have been "parametrized" so you can tweak values such as force and gravity to help out in testing new ideas in a fast and reliable way on well known testbeds. These environments are available by pre-pending a C to the env id as in CCartPole-v1 as they're registered on first import.

Models

In this module you can find an implementation of both MLPs and CNNs for deep-q learning and actor-critic approaches, adapted from popular papers such as "Human-level Control Through Deep Reinforcement Learning" and "Overcoming catastrophic forgetting in neural networks" to learn directly from pixels or states.

Logging

A Tqdm-based interactive logger has been added to ease readability as well as sensible default loggers for RL algorithms.

Quick Example


import torch
from torch.optim import Adam
from avalanche.benchmarks.generators.rl_benchmark_generators import gym_benchmark_generator

from avalanche.models.actor_critic import ActorCriticMLP
from avalanche.training.strategies.reinforcement_learning import A2CStrategy

# Config
device = torch.device("cuda:0" if torch.cuda.is_available() else "cpu")
# Model
model = ActorCriticMLP(num_inputs=4, num_actions=2, actor_hidden_sizes=1024, critic_hidden_sizes=1024)

# CRL Benchmark Creation
scenario = gym_benchmark_generator(['CartPole-v1'], n_experiences=1, n_parallel_envs=1, 
    eval_envs=['CartPole-v1'])

# Prepare for training & testing
optimizer = Adam(model.parameters(), lr=1e-4)

# Reinforcement Learning strategy
strategy = A2CStrategy(model, optimizer, per_experience_steps=10000, max_steps_per_rollout=5, 
    device=device, eval_every=1000, eval_episodes=10)

# train and test loop
results = []
for experience in scenario.train_stream:
    strategy.train(experience)
    results.append(strategy.eval(scenario.test_stream))

Compare it with vanilla Avalanche snippet!

Check out more examples here (advanced ones coming soon) or in unit tests. We also got a small-scale reproduction of the original EWC paper (Deepmind) experiments.

Installation


As this fork is still under development, the advised way to install it is to simply clone this repo git clone https://github.com/NickLucche/avalanche.git and then just follow avalanche guide to install as developer. Spoiler, just run conda env update --file environment-dev.yml to update your current environment with avalanche-rl dependencies. Currently, the only added dependency is ray.

Disclaimer

This fork is under strict development so expect changes on the main branch on a fairly regular basis. As Avalanche itself it's still in its early Alpha versions, it's only fair to say that Avalanche RL is in super-duper pre-Alpha.

We believe there's lots of room for improvements and tweaking but at the same time there's much that can be offered to the growing community of continual learning practitioners approaching reinforcement learning by allowing to perform experiments under a common framework with a well-defined structure.

Owner
ContinualAI
A non-profit research organization and open community on Continual Learning for AI.
ContinualAI
A parametric soroban written with CADQuery.

A parametric soroban written in CADQuery The purpose of this project is to demonstrate how "code CAD" can be intuitive to learn. See soroban.py for a

Lee 4 Aug 13, 2022
[ECCV 2020] Reimplementation of 3DDFAv2, including face mesh, head pose, landmarks, and more.

Stable Head Pose Estimation and Landmark Regression via 3D Dense Face Reconstruction Reimplementation of (ECCV 2020) Towards Fast, Accurate and Stable

Remilia Scarlet 221 Dec 30, 2022
Kroomsa: A search engine for the curious

Kroomsa A search engine for the curious. It is a search algorithm designed to en

Wingify 7 Jun 20, 2022
Parameter-ensemble-differential-evolution - Shows how to do parameter ensembling using differential evolution.

Ensembling parameters with differential evolution This repository shows how to ensemble parameters of two trained neural networks using differential e

Sayak Paul 9 May 04, 2022
HugsVision is a easy to use huggingface wrapper for state-of-the-art computer vision

HugsVision is an open-source and easy to use all-in-one huggingface wrapper for computer vision. The goal is to create a fast, flexible and user-frien

Labrak Yanis 166 Nov 27, 2022
An implementation for Neural Architecture Search with Random Labels (CVPR 2021 poster) on Pytorch.

Neural Architecture Search with Random Labels(RLNAS) Introduction This project provides an implementation for Neural Architecture Search with Random L

18 Nov 08, 2022
Frequency Domain Image Translation: More Photo-realistic, Better Identity-preserving

Frequency Domain Image Translation: More Photo-realistic, Better Identity-preserving This is the source code for our paper Frequency Domain Image Tran

Mu Cai 52 Dec 23, 2022
SNE-RoadSeg in PyTorch, ECCV 2020

SNE-RoadSeg Introduction This is the official PyTorch implementation of SNE-RoadSeg: Incorporating Surface Normal Information into Semantic Segmentati

242 Dec 20, 2022
The official implementation of CircleNet: Anchor-free Detection with Circle Representation, MICCAI 2030

CircleNet: Anchor-free Detection with Circle Representation The official implementation of CircleNet, MICCAI 2020 [PyTorch] [project page] [MICCAI pap

The Biomedical Data Representation and Learning Lab 45 Nov 18, 2022
🏅 Top 5% in 제2회 연구개발특구 인공지능 경진대회 AI SPARK 챌린지

AI_SPARK_CHALLENG_Object_Detection 제2회 연구개발특구 인공지능 경진대회 AI SPARK 챌린지 🏅 Top 5% in mAP(0.75) (443명 중 13등, mAP: 0.98116) 대회 설명 Edge 환경에서의 가축 Object Dete

3 Sep 19, 2022
A python comtrade load library accelerated by go

Comtrade-GRPC Code for python used is mainly from dparrini/python-comtrade. Just patch the code in BinaryDatReader.parse for parsing a little more eff

Bo 1 Dec 27, 2021
Open source implementation of AceNAS: Learning to Rank Ace Neural Architectures with Weak Supervision of Weight Sharing

AceNAS This repo is the experiment code of AceNAS, and is not considered as an official release. We are working on integrating AceNAS as a built-in st

Yuge Zhang 6 Sep 07, 2022
Deep Learning for humans

Keras: Deep Learning for Python Under Construction In the near future, this repository will be used once again for developing the Keras codebase. For

Keras 57k Jan 09, 2023
Self-Supervised CNN-GCN Autoencoder

GCNDepth Self-Supervised CNN-GCN Autoencoder GCNDepth: Self-supervised monocular depth estimation based on graph convolutional network To be published

53 Dec 14, 2022
This is a project based on retinaface face detection, including ghostnet and mobilenetv3

English | 简体中文 RetinaFace in PyTorch Chinese detailed blog:https://zhuanlan.zhihu.com/p/379730820 Face recognition with masks is still robust---------

pogg 59 Dec 21, 2022
PyTorch implementation of Self-supervised Contrastive Regularization for DG (SelfReg)

SelfReg PyTorch official implementation of Self-supervised Contrastive Regularization for Domain Generalization (SelfReg, https://arxiv.org/abs/2104.0

64 Dec 16, 2022
This is the code of "Multi-view Contrastive Graph Clustering" in NeurlPS 2021.

MCGC Description This is the code of "Multi-view Contrastive Graph Clustering" in NeurlPS 2021. Datasets Results ACM DBLP IMDB Amazon photos Amazon co

31 Nov 14, 2022
SurvITE: Learning Heterogeneous Treatment Effects from Time-to-Event Data

SurvITE: Learning Heterogeneous Treatment Effects from Time-to-Event Data SurvITE: Learning Heterogeneous Treatment Effects from Time-to-Event Data Au

14 Nov 28, 2022
A Lighting Pytorch Framework for Recommendation System, Easy-to-use and Easy-to-extend.

Torch-RecHub A Lighting Pytorch Framework for Recommendation Models, Easy-to-use and Easy-to-extend. 安装 pip install torch-rechub 主要特性 scikit-learn风格易用

Mincai Lai 67 Jan 04, 2023
Autonomous Perception: 3D Object Detection with Complex-YOLO

Autonomous Perception: 3D Object Detection with Complex-YOLO LiDAR object detect

Thomas Dunlap 2 Feb 18, 2022