Offical code for the paper: "Growing 3D Artefacts and Functional Machines with Neural Cellular Automata" https://arxiv.org/abs/2103.08737

Overview

Growing 3D Artefacts and Functional Machines with Neural Cellular Automata

Paper

alt text

Video of more results: https://www.youtube.com/watch?v=-EzztzKoPeo


Requirements

Installation

For general installation

python setup.py install

For ray tune + mlflow

python -m pip install -r ray-requirements.txt
python setup.py install

Usage

Make sure an evocraft-py server is running, either with test-evocraft-py --interactive or by following the steps in https://github.com/real-itu/Evocraft-py.

Configs

Each nca is trained on a specific structure w/ hyperparams and configurations defined in yaml config, which we use with hydra to create the NCA trainer class.

Example Config for generating a "PlainBlacksmith" Minecraft Structure:

trainer:
    name: PlainBlacksmith
    min_steps: 48
    max_steps: 64
    visualize_output: true
    device_id: 0
    use_cuda: true
    num_hidden_channels: 10
    epochs: 20000
    batch_size: 5
    model_config:
        normal_std: 0.1
        update_net_channel_dims: [32, 32]
    optimizer_config:
        lr: 0.002
    dataset_config:
        nbt_path: artefact_nca/data/structs_dataset/nbts/village/plain_village_blacksmith.nbt

defaults:
  - voxel

Generation and Training

See generation notebook for ways to load in a pretrained nca and generate a structure in minecraft

See training notebook for ways to train an nca

CLI training

python artefact_nca/train.py config={path to yaml config} trainer.dataset_config.nbt_path={absolute path to nbt file to use}

Example:

python artefact_nca/train.py config=pretrained_models/PlainBlacksmith/plain_blacksmith.yaml trainer.dataset_config.nbt_path=/home/shyam/Code/3d-artefacts-nca/artefact_nca/data/structs_dataset/nbts/village/plain_village_blacksmith.nbt

Spawning in minecraft

See generation notebook for more details

Example spawning the oak tree

  1. Load in a trainer
from artefact_nca.trainer.voxel_ca_trainer import VoxelCATrainer

nbt_path = {path to repo}/artefact_nca/data/structs_dataset/nbts/village/Extra_dark_oak.nbt
ct = VoxelCATrainer.from_config(
                    "{path to repo}/pretrained_models/Extra_dark_oak/extra_dark_oak.yaml",
                    config={
                        "pretrained_path":"{path to repo}/pretrained_models/Extra_dark_oak/Extra_dark_oak.pt",
                        "dataset_config":{"nbt_path":nbt_path},
                        "use_cuda":False
                    }
                )
  1. Create MinecraftClient to view the growth of the structure in Minecraft at position (-10, 10, 10) (x, y, z)
from artefact_nca.utils.minecraft import MinecraftClient
m = MinecraftClient(ct, (-10, 10, 10))
  1. Spawn 100 iterations and display progress every 5 time steps
m.spawn(100)

Output should look like this:

alt text

Structures

see data directory. To view structures and spawn in minecraft see generation notebook. An example of spawning and viewing the Tree:

import matplotlib.pyplot as plt
from artefact_nca.utils.minecraft import MinecraftClient

base_nbt_path = {path to nbts}
nbt_path = "{}/village/Extra_dark_oak.nbt".format(base_nbt_path)

 # spawn at coords (50, 10, 10)
blocks, unique_vals, target, color_dict, unique_val_dict = MinecraftClient.load_entity("Extra_dark_oak", nbt_path=nbt_path, load_coord=(50,10,10))

color_arr = convert_to_color(target, color_dict)

fig = plt.figure()
ax = fig.gca(projection='3d')
ax.voxels(color_arr, facecolors=color_arr, edgecolor='k')

plt.show()

This should spawn and display:

alt text alt text

Authors

Shyam Sudhakaran [email protected], https://github.com/shyamsn97

Djordje Grbic [email protected], https://github.com/djole

Siyan Li [email protected], https://github.com/sli613

Adam Katona [email protected], https://github.com/adam-katona

Elias Najarro https://github.com/enajx

Claire Glanois https://github.com/claireaoi

Sebastian Risi [email protected], https://github.com/sebastianrisi

Citation

If you use the code for academic or commecial use, please cite the associated paper:

@inproceedings{Sudhakaran2021,
   title = {Growing 3D Artefacts and Functional Machines with Neural Cellular Automata}, 
   author = {Shyam Sudhakaran and Djordje Grbic and Siyan Li and Adam Katona and Elias Najarro and Claire Glanois and Sebastian Risi},
   booktitle = {2021 Conference on Artificial Life},
   year = {2021},
   url = {https://arxiv.org/abs/2103.08737}
}
Owner
Robotics Evolution and Art Lab
Robotics Evolution and Art Lab
Generative Exploration and Exploitation - This is an improved version of GENE.

GENE This is an improved version of GENE. In the original version, the states are generated from the decoder of VAE. We have to check whether the gere

33 Mar 23, 2022
Code for Mesh Convolution Using a Learned Kernel Basis

Mesh Convolution This repository contains the implementation (in PyTorch) of the paper FULLY CONVOLUTIONAL MESH AUTOENCODER USING EFFICIENT SPATIALLY

Yi_Zhou 35 Jan 03, 2023
Randstad Artificial Intelligence Challenge (powered by VGEN). Soluzione proposta da Stefano Fiorucci (anakin87) - primo classificato

Randstad Artificial Intelligence Challenge (powered by VGEN) Soluzione proposta da Stefano Fiorucci (anakin87) - primo classificato Struttura director

Stefano Fiorucci 1 Nov 13, 2021
Code for Multiple Instance Active Learning for Object Detection, CVPR 2021

MI-AOD Language: 简体中文 | English Introduction This is the code for Multiple Instance Active Learning for Object Detection (The PDF is not available tem

Tianning Yuan 269 Dec 21, 2022
PFLD pytorch Implementation

PFLD-pytorch Implementation of PFLD A Practical Facial Landmark Detector by pytorch. 1. install requirements pip3 install -r requirements.txt 2. Datas

zhaozhichao 669 Jan 02, 2023
Code for paper " AdderNet: Do We Really Need Multiplications in Deep Learning?"

AdderNet: Do We Really Need Multiplications in Deep Learning? This code is a demo of CVPR 2020 paper AdderNet: Do We Really Need Multiplications in De

HUAWEI Noah's Ark Lab 915 Jan 01, 2023
Chinese license plate recognition

AgentCLPR 简介 一个基于 ONNXRuntime、AgentOCR 和 License-Plate-Detector 项目开发的中国车牌检测识别系统。 车牌识别效果 支持多种车牌的检测和识别(其中单层车牌识别效果较好): 单层车牌: [[[[373, 282], [69, 284],

AgentMaker 26 Dec 25, 2022
Lbl2Vec learns jointly embedded label, document and word vectors to retrieve documents with predefined topics from an unlabeled document corpus.

Lbl2Vec Lbl2Vec is an algorithm for unsupervised document classification and unsupervised document retrieval. It automatically generates jointly embed

sebis - TUM - Germany 61 Dec 20, 2022
Visual dialog agents with pre-trained vision-and-language encoders.

Learning Better Visual Dialog Agents with Pretrained Visual-Linguistic Representation Or READ-UP: Referring Expression Agent Dialog with Unified Pretr

7 Oct 08, 2022
Source code for NAACL 2021 paper "TR-BERT: Dynamic Token Reduction for Accelerating BERT Inference"

TR-BERT Source code and dataset for "TR-BERT: Dynamic Token Reduction for Accelerating BERT Inference". The code is based on huggaface's transformers.

THUNLP 37 Oct 30, 2022
Generalized Random Forests

generalized random forests A pluggable package for forest-based statistical estimation and inference. GRF currently provides non-parametric methods fo

GRF Labs 781 Dec 25, 2022
The 2nd place solution of 2021 google landmark retrieval on kaggle.

Leaderboard, taxonomy, and curated list of few-shot object detection papers.

229 Dec 13, 2022
Res2Net for Instance segmentation and Object detection using MaskRCNN

Res2Net for Instance segmentation and Object detection using MaskRCNN Since the MaskRCNN-benchmark of facebook is deprecated, we suggest to use our mm

Res2Net Applications 55 Oct 30, 2022
BDDM: Bilateral Denoising Diffusion Models for Fast and High-Quality Speech Synthesis

Bilateral Denoising Diffusion Models (BDDMs) This is the official PyTorch implementation of the following paper: BDDM: BILATERAL DENOISING DIFFUSION M

172 Dec 23, 2022
Code for ICCV 2021 paper Graph-to-3D: End-to-End Generation and Manipulation of 3D Scenes using Scene Graphs

Graph-to-3D This is the official implementation of the paper Graph-to-3d: End-to-End Generation and Manipulation of 3D Scenes Using Scene Graphs | arx

Helisa Dhamo 33 Jan 06, 2023
[CVPR'22] Official PyTorch Implementation of Collaborative Transformers for Grounded Situation Recognition

[CVPR'22] Collaborative Transformers for Grounded Situation Recognition Paper | Model Checkpoint This is the official PyTorch implementation of Collab

Junhyeong Cho 29 Dec 10, 2022
List of content farm sites like g.penzai.com.

内容农场网站清单 Google 中文搜索结果包含了相当一部分的内容农场式条目,比如「小 X 知识网」「小 X 百科网」。此种链接常会 302 重定向其主站,页面内容为自动生成,大量堆叠关键字,揉杂一些爬取到的内容,完全不具可读性和参考价值。 尤为过分的是,该类网站可能有成千上万个分身域名被 Goog

WDMPA 541 Jan 03, 2023
Graph Transformer Architecture. Source code for

Graph Transformer Architecture Source code for the paper "A Generalization of Transformer Networks to Graphs" by Vijay Prakash Dwivedi and Xavier Bres

NTU Graph Deep Learning Lab 561 Jan 08, 2023
Turning SymPy expressions into PyTorch modules.

sympytorch A micro-library as a convenience for turning SymPy expressions into PyTorch Modules. All SymPy floats become trainable parameters. All SymP

Patrick Kidger 89 Dec 13, 2022
Source codes for Improved Few-Shot Visual Classification (CVPR 2020), Enhancing Few-Shot Image Classification with Unlabelled Examples

Source codes for Improved Few-Shot Visual Classification (CVPR 2020), Enhancing Few-Shot Image Classification with Unlabelled Examples (WACV 2022) and Beyond Simple Meta-Learning: Multi-Purpose Model

PLAI Group at UBC 42 Dec 06, 2022