an implementation of 3D Ken Burns Effect from a Single Image using PyTorch

Overview

3d-ken-burns

This is a reference implementation of 3D Ken Burns Effect from a Single Image [1] using PyTorch. Given a single input image, it animates this still image with a virtual camera scan and zoom subject to motion parallax. Should you be making use of our work, please cite our paper [1].

Paper

setup

Several functions are implemented in CUDA using CuPy, which is why CuPy is a required dependency. It can be installed using pip install cupy or alternatively using one of the provided binary packages as outlined in the CuPy repository. Please also make sure to have the CUDA_HOME environment variable configured.

In order to generate the video results, please also make sure to have pip install moviepy installed.

usage

To run it on an image and generate the 3D Ken Burns effect fully automatically, use the following command.

python autozoom.py --in ./images/doublestrike.jpg --out ./autozoom.mp4

To start the interface that allows you to manually adjust the camera path, use the following command. You can then navigate to http://localhost:8080/ and load an image using the button on the bottom right corner. Please be patient when loading an image and saving the result, there is a bit of background processing going on.

python interface.py

To run the depth estimation to obtain the raw depth estimate, use the following command. Please note that this script does not perform the depth adjustment, see #22 for information on how to add it.

python depthestim.py --in ./images/doublestrike.jpg --out ./depthestim.npy

To benchmark the depth estimation, run python benchmark-ibims.py or python benchmark-nyu.py. You can use it to easily verify that the provided implementation runs as expected.

colab

If you do not have a suitable environment to run this projects then you could give Colab a try. It allows you to run the project in the cloud, free of charge. There are several people who provide Colab notebooks that should get you started. A few that I am aware of include one from Arnaldo Gabriel, one from Vlad Alex, and one from Ahmed Harmouche.

dataset

This dataset is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International Public License (CC BY-NC-SA 4.0) and may only be used for non-commercial purposes. Please see the LICENSE file for more information.

scene mode color depth normal
asdf flying 3.7 GB 1.0 GB 2.9 GB
asdf walking 3.6 GB 0.9 GB 2.7 GB
blank flying 3.2 GB 1.0 GB 2.8 GB
blank walking 3.0 GB 0.9 GB 2.7 GB
chill flying 5.4 GB 1.1 GB 10.8 GB
chill walking 5.2 GB 1.0 GB 10.5 GB
city flying 0.8 GB 0.2 GB 0.9 GB
city walking 0.7 GB 0.2 GB 0.8 GB
environment flying 1.9 GB 0.5 GB 3.5 GB
environment walking 1.8 GB 0.5 GB 3.3 GB
fort flying 5.0 GB 1.1 GB 9.2 GB
fort walking 4.9 GB 1.1 GB 9.3 GB
grass flying 1.1 GB 0.2 GB 1.9 GB
grass walking 1.1 GB 0.2 GB 1.6 GB
ice flying 1.2 GB 0.2 GB 2.1 GB
ice walking 1.2 GB 0.2 GB 2.0 GB
knights flying 0.8 GB 0.2 GB 1.0 GB
knights walking 0.8 GB 0.2 GB 0.9 GB
outpost flying 4.8 GB 1.1 GB 7.9 GB
outpost walking 4.6 GB 1.0 GB 7.4 GB
pirates flying 0.8 GB 0.2 GB 0.8 GB
pirates walking 0.7 GB 0.2 GB 0.8 GB
shooter flying 0.9 GB 0.2 GB 1.1 GB
shooter walking 0.9 GB 0.2 GB 1.0 GB
shops flying 0.2 GB 0.1 GB 0.2 GB
shops walking 0.2 GB 0.1 GB 0.2 GB
slums flying 0.5 GB 0.1 GB 0.8 GB
slums walking 0.5 GB 0.1 GB 0.7 GB
subway flying 0.5 GB 0.1 GB 0.9 GB
subway walking 0.5 GB 0.1 GB 0.9 GB
temple flying 1.7 GB 0.4 GB 3.1 GB
temple walking 1.7 GB 0.3 GB 2.8 GB
titan flying 6.2 GB 1.1 GB 11.5 GB
titan walking 6.0 GB 1.1 GB 11.3 GB
town flying 1.7 GB 0.3 GB 3.0 GB
town walking 1.8 GB 0.3 GB 3.0 GB
underland flying 5.4 GB 1.2 GB 12.1 GB
underland walking 5.1 GB 1.2 GB 11.4 GB
victorian flying 0.5 GB 0.1 GB 0.8 GB
victorian walking 0.4 GB 0.1 GB 0.7 GB
village flying 1.6 GB 0.3 GB 2.8 GB
village walking 1.6 GB 0.3 GB 2.7 GB
warehouse flying 0.9 GB 0.2 GB 1.5 GB
warehouse walking 0.8 GB 0.2 GB 1.4 GB
western flying 0.8 GB 0.2 GB 0.9 GB
western walking 0.7 GB 0.2 GB 0.8 GB

Please note that this is an updated version of the dataset that we have used in our paper. So while it has fewer scenes in total, each sample capture now has a varying focal length which should help with generalizability. Furthermore, some examples are either over- or under-exposed and it would be a good idea to remove these outliers. Please see #37, #39, and #40 for supplementary discussions.

video

Video

license

This is a project by Adobe Research. It is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International Public License (CC BY-NC-SA 4.0) and may only be used for non-commercial purposes. Please see the LICENSE file for more information.

references

[1]  @article{Niklaus_TOG_2019,
         author = {Simon Niklaus and Long Mai and Jimei Yang and Feng Liu},
         title = {3D Ken Burns Effect from a Single Image},
         journal = {ACM Transactions on Graphics},
         volume = {38},
         number = {6},
         pages = {184:1--184:15},
         year = {2019}
     }

acknowledgment

The video above uses materials under a Creative Common license or with the owner's permission, as detailed at the end.

Owner
Simon Niklaus
Research Scientist at Adobe
Simon Niklaus
Learning Chinese Character style with conditional GAN

zi2zi: Master Chinese Calligraphy with Conditional Adversarial Networks Introduction Learning eastern asian language typefaces with GAN. zi2zi(字到字, me

Yuchen Tian 2.2k Jan 02, 2023
minimizer-space de Bruijn graphs (mdBG) for whole genome assembly

rust-mdbg: Minimizer-space de Bruijn graphs (mdBG) for whole-genome assembly rust-mdbg is an ultra-fast minimizer-space de Bruijn graph (mdBG) impleme

Barış Ekim 148 Dec 01, 2022
Supplemental Code for "ImpressionNet :A Multi view Approach to Predict Socio Facial Impressions"

Supplemental Code for "ImpressionNet :A Multi view Approach to Predict Socio Facial Impressions" Environment requirement This code is based on Python

Rohan Kumar Gupta 1 Dec 19, 2021
Dungeons and Dragons randomized content generator

Component based Dungeons and Dragons generator Supports Entity/Monster Generation NPC Generation Weapon Generation Encounter Generation Environment Ge

Zac 3 Dec 04, 2021
N-Person-Check-Checker-Splitter - A calculator app use to divide checks

N-Person-Check-Checker-Splitter This is my from-scratch programmed calculator ap

2 Feb 15, 2022
CS583: Deep Learning

CS583: Deep Learning

Shusen Wang 2.6k Dec 30, 2022
PaSST: Efficient Training of Audio Transformers with Patchout

PaSST: Efficient Training of Audio Transformers with Patchout This is the implementation for Efficient Training of Audio Transformers with Patchout Pa

165 Dec 26, 2022
MERLOT: Multimodal Neural Script Knowledge Models

merlot MERLOT: Multimodal Neural Script Knowledge Models MERLOT is a model for learning what we are calling "neural script knowledge" -- representatio

Rowan Zellers 190 Dec 22, 2022
A Closer Look at Reference Learning for Fourier Phase Retrieval

A Closer Look at Reference Learning for Fourier Phase Retrieval This repository contains code for our NeurIPS 2021 Workshop on Deep Learning and Inver

Tobias Uelwer 1 Oct 28, 2021
A complete end-to-end demonstration in which we collect training data in Unity and use that data to train a deep neural network to predict the pose of a cube. This model is then deployed in a simulated robotic pick-and-place task.

Object Pose Estimation Demo This tutorial will go through the steps necessary to perform pose estimation with a UR3 robotic arm in Unity. You’ll gain

Unity Technologies 187 Dec 24, 2022
Pytorch implementation of our paper accepted by NeurIPS 2021 -- Revisiting Discriminator in GAN Compression: A Generator-discriminator Cooperative Compression Scheme

Revisiting Discriminator in GAN Compression: A Generator-discriminator Cooperative Compression Scheme (NeurIPS2021) (Link) Overview Prerequisites Linu

Shaojie Li 34 Mar 31, 2022
PyTorch reimplementation of hand-biomechanical-constraints (ECCV2020)

Hand Biomechanical Constraints Pytorch Unofficial PyTorch reimplementation of Hand-Biomechanical-Constraints (ECCV2020). This project reimplement foll

Hao Meng 59 Dec 20, 2022
Chatbot in 200 lines of code using TensorLayer

Seq2Seq Chatbot This is a 200 lines implementation of Twitter/Cornell-Movie Chatbot, please read the following references before you read the code: Pr

TensorLayer Community 820 Dec 17, 2022
An open-source project for applying deep learning to medical scenarios

Auto Vaidya An open source solution for creating end-end web app for employing the power of deep learning in various clinical scenarios like implant d

Smaranjit Ghose 18 May 29, 2022
Create UIs for prototyping your machine learning model in 3 minutes

Note: We just launched Hosted, where anyone can upload their interface for permanent hosting. Check it out! Welcome to Gradio Quickly create customiza

Gradio 11.7k Jan 07, 2023
《Image2Reverb: Cross-Modal Reverb Impulse Response Synthesis》(2021)

Image2Reverb Image2Reverb is an end-to-end neural network that generates plausible audio impulse responses from single images of acoustic environments

Nikhil Singh 48 Nov 27, 2022
code for paper -- "Seamless Satellite-image Synthesis"

Seamless Satellite-image Synthesis by Jialin Zhu and Tom Kelly. Project site. The code of our models borrows heavily from the BicycleGAN repository an

Light 14 Apr 05, 2022
Tiny Kinetics-400 for test

Kinetics-400迷你数据集 English | 简体中文 该数据集旨在解决的问题:参照Kinetics-400数据格式,训练基于自己数据的视频理解模型。 数据集介绍 Kinetics-400是视频领域benchmark常用数据集,详细介绍可以参考其官方网站Kinetics。整个数据集包含40

38 Jan 06, 2023
A curated list of awesome Machine Learning frameworks, libraries and software.

Awesome Machine Learning A curated list of awesome machine learning frameworks, libraries and software (by language). Inspired by awesome-php. If you

Joseph Misiti 57.1k Jan 03, 2023
This PyTorch package implements MoEBERT: from BERT to Mixture-of-Experts via Importance-Guided Adaptation (NAACL 2022).

MoEBERT This PyTorch package implements MoEBERT: from BERT to Mixture-of-Experts via Importance-Guided Adaptation (NAACL 2022). Installation Create an

Simiao Zuo 34 Dec 24, 2022