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TA notes of Zhuang understand (VII) < Lambert + Phong + shadow + 3evcolor + Ao >
2022-04-23 07:53:00 【Allen7474】
Zhuang understands TA note ( 7、 ... and )< The effect of ambient light on illumination >

One 、 Monochromatic ambient light affects :1ColAmient

Two 、ShaderForge Trichromatic ambient light affects :3ColAmbient

New node :
Comonent Mast( Component mask ):

Subtract( subtract ):

Realize the idea :
1、 Based on normal , utilize CompMask Conduct RGBA layered .
R: Left and right axis
G: Up and down axial direction
B: Front and rear axial direction
Corresponding :
Realize the idea :
1、 Through the three directions of the normal , Up and down , about , The side In three directions Ambient light simulation .
adopt Comp Mask node , collection G Green channel , Get the direction information of the upward normal .
And put Upward Masks and One Color Multiply colors . After multiplication, the pixel information in the other three directions is superimposed .
2、 adopt -1 and The green channel of the normal Multiply , Get a downward normal mask , Downward normal mask with a Color Multiply colors , Get under control Downward ambient color control .
3、1 reduce Upward mask , In subtraction Downward mask , obtain Side normal mask , The normal mask on the side lies in a Color Multiply colors , Get under control Ambient light color control on the side .

Realization effect :


3、 ... and 、ShaderLab Trichromatic ambient light affects :

Four 、ShaderForge Projection effect :


5、 ... and 、ShaderLab Projection effect :

6、 ... and 、 Past technology integration :OldSchool+:


Mixed OldSchool Effect display .








7、 ... and 、 Schoolwork and Practice :

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