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Houdini fluid > > particle fluid export to unity note
2022-04-23 07:52:00 【Allen7474】
Houdini Fluid >>Houdini Export fluids to unity note
One 、 Reference material :
1、unity Fluid case project connection in :( Optional HDRP and URP pipeline )
https://github.com/keijiro/HdrpVatExample

2、 Japanese developers keijiro Introduction to workflow course principles video
https://learning.unity3d.jp/4429/
3、 Official documentation tutorial :
http://127.0.0.1:48626/nodes/out/labs--vertex_animation_textures.html
Two 、 Mind map notes :

3、 ... and 、Houdini Fluid introduction Unity workflow :
1、Houdini Internal solution fluid :
Refer to the previous article here <Houdini Fluid >> Particle fluid spray notes >
Four 、Houdini Shelf configuration :
1、 Understanding of fluid surface turning nodes :
Before we can export the fluid normally , You need to check the solution Geomtrey Inside the node , Is there a <particlefluidsurface> Nodes exist .
here Be careful :<particlefluidsurface> node , You can't create it on the outside , Only in Geomtrey Create this node within .
step :
Fluid particles >> The particle turns to the surface >> reserve Out(Null) node >>VAT Grab Out Output

2、SideFxLab Shelf add :
Refer to the video link for this link :
https://www.sidefx.com/tutorials/sidefx-labs-installation/
-
Add... To the shelf SideFXLabs

-
Confirm to update the toolset , Then restart , All the tools on the tool rack will be displayed .


3、VAT Export settings and URP The use of Json,pakage:
-
VAT establish :
In the node control window , choice Out shunt , Click on Tab key , establish VAT node .

-
VAT Export settings :


1、 Solution mode selection , Optional rigid body , Fluid , Cloth , Particle patch and other four , Choose here Fluid .
2、 Select the export engine , Here you go Unity.
3、 After the engine is selected , Generate configuration to engine button select .
4、 Set the exported Out node , It can be copied here Out and Ctrl+C Copy to the path bar , You can also choose... As shown in the figure Out node .

5、 Set the path of the generated file , When it's set , Will generate the following , Checked file .


-
VAT export Unity Use Json:
1、 Here, before the official export , It is necessary to advance Unity Package Path Copy the path of , And in URP Of unity The path copied here is imported externally in the project .
Be careful :( If it is the first time to export to unity You need to select... Above User Interface-Normal Just can have , Here's a choice Pakage Path Options )


2、 stay Unity After the environment configuration steps are completed , Click on Render Generate rendering .

5、 ... and 、Unity Environment configuration :
Japanese four solution status reference documents
1、unity Import VAT use Shader:
-
Get into URP Pipeline unity project , open Package Manager, Import the path just copied from the outside , And select Json file , Loading .


2、Unity Internal setting VAT Texture map :
-
Check if the file is generated :

-
Set the generated VAT Figure settings :

stay Unity in , When loading textures , You can rescale the texture size to 2 The power of . If you adjust the size of the texture recording position information , The location information will move and will not work properly , So you need to do this .

Deselect [Generate Mip Map]. This is done to reduce memory usage .



Here's the part about mapping , You can go right in pakage It's in the bag shaderGraph Add . Whether it's URP and HDRP The authorities have provided extensible modifications .
Similar to the following : Just add and link ColorMap Just place .

At the same time, we should also pay attention to houdini In the document , increase UV node , Export it . Pictured :

6、 ... and 、 Effect display :

unity Source file download address :
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本文为[Allen7474]所创,转载请带上原文链接,感谢
https://yzsam.com/2022/04/202204230627431961.html
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