GazeScroller - Using Facial Movements to perform Hands-free Gesture on the system

Overview

GazeScroller

Using Facial Movements to perform Hands-free Gesture on the system

Abstract

As our world is getting digitized on an fast rate, every person is having a device that is making life better. Also, there is a considerate amount of the society that do not have interactions as others to these devices. One such example are the quadriplegic people (people suffering from paralysis) which constitute to 5.4 million people people in the world*. Our aim here is to make them interact with the digital world. In this project, facial movements of the person's face is fed to the system on real-time and a certain list of operations can be performed on the system using these facial actions.Additionally, we will extend this system to mini-games on the internet like the Dino Game. Finally, I have evaluated the system by five people and found that they have positively to the system. These results imply that we can generalise this system to the entire world.

Approach

The project captures live stream of the video via webcam of the system. It then maps the face to 68 landmark points via the library Dlib. The movements of the points corresponding to the eye and nose are monitored continously. The functionalities covered in the project include : • Detect blink of one eye to enable/disable scrolling. • Detect the scroll movement based on the movement of the point on the nose. Using Blink to toggle scroll and head direction to scroll

Background Study

Blinking is an involuntary action of a human being.Blinks can be spontaneous, reflex and voluntary, and eye blink rate depends on various factors including environmental factors, type of activity.

In order to segregate natural blink of the eye with the intentional blink of one eye of the user for functionality 1 as discussed above, I have studied the eye width ratios of by conducting experiments study over 5 users with each subject testing for 10 times. This data analysis is used to understand to difference in the eye width ratio between both the eyes to when a user blinks one of the eye. Secondly, the intentional blink of the eye is put on a threshold for 3 frames to detect blink. These procedures helped detect the intentional one eye blink from the natural blink of the eyes. The information from the Fig 1 gives us the details of the eye ratio and the delta (difference between the eye ratios). We take the mean and use them as a reference in our code as threshold.

Technical Tools :

• Dlib - a library used to detect face per frame via webcam • Python - language to write the code • landmarksPoints.dat file - this file is used to superimpose landmarks onto the face detected. • pynput - library to invoke keyboard and mouse keys.

System Setup :

By using the tools of mentioned above, we get the face of the user per frame superimposed by landmark points. Calculations for each frame include :

rightEyeWidthRatio = height of the right eye/ width of the right eye leftEyeWidthRatio = height of the left eye/ width of the left eye delta = abs(leftEyeWidthRatio - rightEyeWidthRatio) Whenever a user blinks one eye, following cases are checked • Check 1 : if delta > threshold of delta taken from fig.1 • Check 2 : if leftEyeWidthRatio < threshold value of blink and frame count is 3. • If Check 1 and Check 2 true , trigger Blink and enable scrolling. UX Aspects : Trigger notifications in the system when scrolling is toggled.

Discussion & Future Scope:

In the present work I have not made much effort into perfectly the model and in CV. I have worked towards the thresholds and correlating to the use case I mentioned in the abstract. If substantial work is detecting the exact eye wink using ML models, the system would be much better. The false blinks being recorded is because we lack a model here. In the future scope , we can use this feature to build interactive games to the quadriplegic people to improve their psychological status too.

Conclusion :

All the subjects who have tested responded positively to the system and felt good about it. Therefore, we can say that our system is performing good to scroll pages using the nose and to capture the blink of the eye as a toggle gesture.

Hence, such a model will be beneficial to quadriplegic people and help them to interact with the digital world.Since the false blinks are low, the system is good to be used. It can be further perfected with ML models to give better accuracy to be used by the quadriplegic people.

Defocus Map Estimation and Deblurring from a Single Dual-Pixel Image

Defocus Map Estimation and Deblurring from a Single Dual-Pixel Image This repository is an implementation of the method described in the following pap

21 Dec 15, 2022
🍅🍅🍅YOLOv5-Lite: lighter, faster and easier to deploy. Evolved from yolov5 and the size of model is only 1.7M (int8) and 3.3M (fp16). It can reach 10+ FPS on the Raspberry Pi 4B when the input size is 320×320~

YOLOv5-Lite:lighter, faster and easier to deploy Perform a series of ablation experiments on yolov5 to make it lighter (smaller Flops, lower memory, a

pogg 1.5k Jan 05, 2023
Simple improvement of VQVAE that allow to generate x2 sized images compared to baseline

vqvae_dwt_distiller.pytorch Simple improvement of VQVAE that allow to generate x2 sized images compared to baseline. It allows to generate 512x512 ima

Sergei Belousov 25 Jul 19, 2022
PyTorch implementation of "Simple and Deep Graph Convolutional Networks"

Simple and Deep Graph Convolutional Networks This repository contains a PyTorch implementation of "Simple and Deep Graph Convolutional Networks".(http

chenm 253 Dec 08, 2022
This project provides the code and datasets for 'CapSal: Leveraging Captioning to Boost Semantics for Salient Object Detection', CVPR 2019.

Code-and-Dataset-for-CapSal This project provides the code and datasets for 'CapSal: Leveraging Captioning to Boost Semantics for Salient Object Detec

lu zhang 48 Aug 19, 2022
Rainbow: Combining Improvements in Deep Reinforcement Learning

Rainbow Rainbow: Combining Improvements in Deep Reinforcement Learning [1]. Results and pretrained models can be found in the releases. DQN [2] Double

Kai Arulkumaran 1.4k Dec 29, 2022
A production-ready, scalable Indexer for the Jina neural search framework, based on HNSW and PSQL

🌟 HNSW + PostgreSQL Indexer HNSWPostgreSQLIndexer Jina is a production-ready, scalable Indexer for the Jina neural search framework. It combines the

Jina AI 25 Oct 14, 2022
Face Mask Detection is a project to determine whether someone is wearing mask or not, using deep neural network.

face-mask-detection Face Mask Detection is a project to determine whether someone is wearing mask or not, using deep neural network. It contains 3 scr

amirsalar 13 Jan 18, 2022
🤖 A Python library for learning and evaluating knowledge graph embeddings

PyKEEN PyKEEN (Python KnowlEdge EmbeddiNgs) is a Python package designed to train and evaluate knowledge graph embedding models (incorporating multi-m

PyKEEN 1.1k Jan 09, 2023
A web-based application for quick, scalable, and automated hyperparameter tuning and stacked ensembling in Python.

Xcessiv Xcessiv is a tool to help you create the biggest, craziest, and most excessive stacked ensembles you can think of. Stacked ensembles are simpl

Reiichiro Nakano 1.3k Nov 17, 2022
The code for paper "Contrastive Spatio-Temporal Pretext Learning for Self-supervised Video Representation" which is accepted by AAAI 2022

Contrastive Spatio Temporal Pretext Learning for Self-supervised Video Representation (AAAI 2022) The code for paper "Contrastive Spatio-Temporal Pret

8 Jun 30, 2022
Code for IntraQ, PyTorch implementation of our paper under review

IntraQ: Learning Synthetic Images with Intra-Class Heterogeneity for Zero-Shot Network Quantization paper Requirements Python = 3.7.10 Pytorch == 1.7

1 Nov 19, 2021
MANO hand model porting for the GraspIt simulator

Learning Joint Reconstruction of Hands and Manipulated Objects - ManoGrasp Porting the MANO hand model to GraspIt! simulator Yana Hasson, Gül Varol, D

Lucas Wohlhart 10 Feb 08, 2022
A playable implementation of Fully Convolutional Networks with Keras.

keras-fcn A re-implementation of Fully Convolutional Networks with Keras Installation Dependencies keras tensorflow Install with pip $ pip install git

JihongJu 202 Sep 07, 2022
Open source Python implementation of the HDR+ photography pipeline

hdrplus-python Open source Python implementation of the HDR+ photography pipeline, originally developped by Google and presented in a 2016 article. Th

77 Jan 05, 2023
This tutorial aims to learn the basics of deep learning by hands, and master the basics through combination of lectures and exercises

2021-Deep-learning This tutorial aims to learn the basics of deep learning by hands, and master the basics through combination of paper and exercises.

108 Feb 24, 2022
The code release of paper Low-Light Image Enhancement with Normalizing Flow

[AAAI 2022] Low-Light Image Enhancement with Normalizing Flow Paper | Project Page Low-Light Image Enhancement with Normalizing Flow Yufei Wang, Renji

Yufei Wang 176 Jan 06, 2023
Video Instance Segmentation using Inter-Frame Communication Transformers (NeurIPS 2021)

Video Instance Segmentation using Inter-Frame Communication Transformers (NeurIPS 2021) Paper Video Instance Segmentation using Inter-Frame Communicat

Sukjun Hwang 81 Dec 29, 2022
Consistency Regularization for Adversarial Robustness

Consistency Regularization for Adversarial Robustness Official PyTorch implementation of Consistency Regularization for Adversarial Robustness by Jiho

40 Dec 17, 2022
HNECV: Heterogeneous Network Embedding via Cloud model and Variational inference

HNECV This repository provides a reference implementation of HNECV as described in the paper: HNECV: Heterogeneous Network Embedding via Cloud model a

4 Jun 28, 2022