League of Legends Reinforcement Learning Environment (LoLRLE) multiple training scenarios using PPO.

Related tags

Deep LearningLoLRLE
Overview

League of Legends Reinforcement Learning Environment (LoLRLE)

About

This repo contains code to train an agent to play league of legends in a distributed manner using the PPO algorithm. The task is a simple one, kill the enemy player as many times as you can within one minute. However, the complexity of this task alone is far more complicated than Chess, Shogi, Go and many other games due to the state space complexity. Therefore, this introduces an interesting problem for a machine learning agent to solve as there are many actions for each timestep as well.

The goal of this project is to produce a bot which is competitive against human players, one major caveat of this project is that the environment doesn't contain minions (one of the most important parts of the game) and that other parts of the game are restricted.

Implementation of Rotary Embeddings, from the Roformer paper, in Pytorch

Rotary Embeddings - Pytorch A standalone library for adding rotary embeddings to transformers in Pytorch, following its success as relative positional

Phil Wang 110 Dec 30, 2022
[ICCV 2021] Our work presents a novel neural rendering approach that can efficiently reconstruct geometric and neural radiance fields for view synthesis.

MVSNeRF Project page | Paper This repository contains a pytorch lightning implementation for the ICCV 2021 paper: MVSNeRF: Fast Generalizable Radiance

Anpei Chen 529 Dec 30, 2022
Tzer: TVM Implementation of "Coverage-Guided Tensor Compiler Fuzzing with Joint IR-Pass Mutation (OOPSLA'22)“.

Artifact • Reproduce Bugs • Quick Start • Installation • Extend Tzer Coverage-Guided Tensor Compiler Fuzzing with Joint IR-Pass Mutation This is the s

12 Dec 29, 2022
Dynamic wallpaper generator.

Wiki • About • Installation About This project is a dynamic wallpaper changer. It waits untill you turn on the music, downloads album cover if it's po

3 Sep 18, 2021
[AAAI2022] Source code for our paper《Suppressing Static Visual Cues via Normalizing Flows for Self-Supervised Video Representation Learning》

SSVC The source code for paper [Suppressing Static Visual Cues via Normalizing Flows for Self-Supervised Video Representation Learning] samples of the

7 Oct 26, 2022
MLJetReconstruction - using machine learning to reconstruct jets for CMS

MLJetReconstruction - using machine learning to reconstruct jets for CMS The C++ data extraction code used here was based heavily on that foundv here.

ALPhA Davidson 0 Nov 17, 2021
Over9000 optimizer

Optimizers and tests Every result is avg of 20 runs. Dataset LR Schedule Imagenette size 128, 5 epoch Imagewoof size 128, 5 epoch Adam - baseline OneC

Mikhail Grankin 405 Nov 27, 2022
Code for C2-Matching (CVPR2021). Paper: Robust Reference-based Super-Resolution via C2-Matching.

C2-Matching (CVPR2021) This repository contains the implementation of the following paper: Robust Reference-based Super-Resolution via C2-Matching Yum

Yuming Jiang 151 Dec 26, 2022
Instance-conditional Knowledge Distillation for Object Detection

Instance-conditional Knowledge Distillation for Object Detection This is a MegEngine implementation of the paper "Instance-conditional Knowledge Disti

MEGVII Research 47 Nov 17, 2022
Tutel MoE: An Optimized Mixture-of-Experts Implementation

Project Tutel Tutel MoE: An Optimized Mixture-of-Experts Implementation. Supported Framework: Pytorch Supported GPUs: CUDA(fp32 + fp16), ROCm(fp32) Ho

Microsoft 344 Dec 29, 2022
Puzzle-CAM: Improved localization via matching partial and full features.

Puzzle-CAM The official implementation of "Puzzle-CAM: Improved localization via matching partial and full features".

Sanghyun Jo 150 Nov 14, 2022
Özlem Taşkın 0 Feb 23, 2022
Official pytorch implementation of Rainbow Memory (CVPR 2021)

Rainbow Memory: Continual Learning with a Memory of Diverse Samples

Clova AI Research 91 Dec 17, 2022
Introduction to AI assignment 1 HCM University of Technology, term 211

Sokoban Bot Introduction to AI assignment 1 HCM University of Technology, term 211 Abstract This is basically a solver for Sokoban game using Breadth-

Quang Minh 4 Dec 12, 2022
Code of 3D Shape Variational Autoencoder Latent Disentanglement via Mini-Batch Feature Swapping for Bodies and Faces

3D Shape Variational Autoencoder Latent Disentanglement via Mini-Batch Feature Swapping for Bodies and Faces Installation After cloning the repo open

37 Dec 03, 2022
This is the code for our KILT leaderboard submission to the T-REx and zsRE tasks. It includes code for training a DPR model then continuing training with RAG.

KGI (Knowledge Graph Induction) for slot filling This is the code for our KILT leaderboard submission to the T-REx and zsRE tasks. It includes code fo

International Business Machines 72 Jan 06, 2023
Domain Generalization with MixStyle, ICLR'21.

MixStyle This repo contains the code of our ICLR'21 paper, "Domain Generalization with MixStyle". The OpenReview link is https://openreview.net/forum?

Kaiyang 208 Dec 28, 2022
2021:"Bridging Global Context Interactions for High-Fidelity Image Completion"

TFill arXiv | Project This repository implements the training, testing and editing tools for "Bridging Global Context Interactions for High-Fidelity I

Chuanxia Zheng 111 Jan 08, 2023
Kaggle | 9th place single model solution for TGS Salt Identification Challenge

UNet for segmenting salt deposits from seismic images with PyTorch. General We, tugstugi and xuyuan, have participated in the Kaggle competition TGS S

Erdene-Ochir Tuguldur 276 Dec 20, 2022
PSML: A Multi-scale Time-series Dataset for Machine Learning in Decarbonized Energy Grids

PSML: A Multi-scale Time-series Dataset for Machine Learning in Decarbonized Energy Grids The electric grid is a key enabling infrastructure for the a

Texas A&M Engineering Research 19 Jan 07, 2023