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Houdini terrain and fluid solution (simulated debris flow)
2022-04-23 07:52:00 【Allen7474】
Houdini Terrain and fluid solution ( Simulate debris flow )
Effect display :

One 、 Mind mapping notes

Two 、Houdini Terrain import :
-
World Machine Save height map as :
1、 double-click Hight Output The detail setting window appears in the node , On the path , Format , After setting , stand-alone "Write to Disk" Generate height map .

-
Houdini utilize HeightFile Create a plane :
1、 Create a flat whiteboard .

-
HeightField_File Node import height map :
1、 Create a node that can externally load a black-and-white height map .

2、001>> Set the path of the black-and-white height map of the image ,002>> Set the way to load the properties of the picture ( Choose here Height Height ). The difference between the two Mask Mask selection ,Height Height shows the terrain .

3、 Set up Height Height , The default import value is very small , The terrain is almost invisible , Here we set in this column 500 Height value of , And WM Agreement .


3、 ... and 、Houdini Terrain and fluid solution :
-
Create an collider for the terrain , Create fluid :
1、 Create a rigid body for the object , And fluid .


-
Fluid viscosity on :
1、 After adding the fluid type , Get into AutoDopNetWork In node , Select the fluid " The brain " Icon node , Check Enable Visicosity.


2、 Check Enable Visicosity Under the circumstances , choice Flipfluidobject( Individual fluid particles ) Conduct Viscosity( Viscosity ) Set it .

-
Fluid collision solution :
1、 Create good after , Control the number of frames , Do the calculation .

Four 、 Get into Unity Observe :
-
VAT Export to Unity:
1、 Get into Out Shunting , establish VAT node , And set the corresponding parameters , Finally, solve .
( This link VAT For import and export, see Houdini Fluid >> Particle fluids are exported to unity note )
Reference material :
https://www.youtube.com/watch?v=mTQOHGW_T5Y
2、 After the export is normal , Set up VAT Figure and put the material VAT Figure designation , Observe the effect .


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