A3C LSTM Atari with Pytorch plus A3G design

Overview

NEWLY ADDED A3G A NEW GPU/CPU ARCHITECTURE OF A3C FOR SUBSTANTIALLY ACCELERATED TRAINING!!

RL A3C Pytorch

A3C LSTM playing Breakout-v0 A3C LSTM playing SpaceInvadersDeterministic-v3 A3C LSTM playing MsPacman-v0 A3C LSTM playing BeamRider-v0 A3C LSTM playing Seaquest-v0

NEWLY ADDED A3G!!

New implementation of A3C that utilizes GPU for speed increase in training. Which we can call A3G. A3G as opposed to other versions that try to utilize GPU with A3C algorithm, with A3G each agent has its own network maintained on GPU but shared model is on CPU and agent models are quickly converted to CPU to update shared model which allows updates to be frequent and fast by utilizing Hogwild Training and make updates to shared model asynchronously and without locks. This new method greatly increase training speed and models that use to take days to train can be trained in as fast as 10minutes for some Atari games! 10-15minutes for Breakout to start to score over 400! And 10mins to solve Pong!

This repository includes my implementation with reinforcement learning using Asynchronous Advantage Actor-Critic (A3C) in Pytorch an algorithm from Google Deep Mind's paper "Asynchronous Methods for Deep Reinforcement Learning."

See a3c_continuous a newly added repo of my A3C LSTM implementation for continuous action spaces which was able to solve BipedWalkerHardcore-v2 environment (average 300+ for 100 consecutive episodes)

A3C LSTM

I implemented an A3C LSTM model and trained it in the atari 2600 environments provided in the Openai Gym. So far model currently has shown the best prerfomance I have seen for atari game environments. Included in repo are trained models for SpaceInvaders-v0, MsPacman-v0, Breakout-v0, BeamRider-v0, Pong-v0, Seaquest-v0 and Asteroids-v0 which have had very good performance and currently hold the best scores on openai gym leaderboard for each of those games(No plans on training model for any more atari games right now...). Saved models in trained_models folder. *Removed trained models to reduce the size of repo

Have optimizers using shared statistics for RMSProp and Adam available for use in training as well option to use non shared optimizer.

Gym atari settings are more difficult to train than traditional ALE atari settings as Gym uses stochastic frame skipping and has higher number of discrete actions. Such as Breakout-v0 has 6 discrete actions in Gym but ALE is set to only 4 discrete actions. Also in GYM atari they randomly repeat the previous action with probability 0.25 and there is time/step limit that limits performance.

link to the Gym environment evaluations below

Tables Best 100 episode Avg Best Score
SpaceInvaders-v0 5808.45 ± 337.28 13380.0
SpaceInvaders-v3 6944.85 ± 409.60 20440.0
SpaceInvadersDeterministic-v3 79060.10 ± 5826.59 167330.0
Breakout-v0 739.30 ± 18.43 864.0
Breakout-v3 859.57 ± 1.97 864.0
Pong-v0 20.96 ± 0.02 21.0
PongDeterministic-v3 21.00 ± 0.00 21.0
BeamRider-v0 8441.22 ± 221.24 13130.0
MsPacman-v0 6323.01 ± 116.91 10181.0
Seaquest-v0 54203.50 ± 1509.85 88840.0

The 167,330 Space Invaders score is World Record Space Invaders score and game ended only due to GYM timestep limit and not from loss of life. When I increased the GYM timestep limit to a million its reached a score on Space Invaders of approximately 2,300,000 and still ended due to timestep limit. Most likely due to game getting fairly redundent after a while

Due to gym version Seaquest-v0 timestep limit agent scores lower but on Seaquest-v4 with higher timestep limit agent beats game (see gif above) with max possible score 999,999!!

Requirements

  • Python 2.7+
  • Openai Gym and Universe
  • Pytorch

Training

When training model it is important to limit number of worker processes to number of cpu cores available as too many processes (e.g. more than one process per cpu core available) will actually be detrimental in training speed and effectiveness

To train agent in Pong-v0 environment with 32 different worker processes:

python main.py --env Pong-v0 --workers 32

#A3C-GPU training using machine with 4 V100 GPUs and 20core CPU for PongDeterministic-v4 took 10 minutes to converge

To train agent in PongDeterministic-v4 environment with 32 different worker processes on 4 GPUs with new A3G:

python main.py --env PongDeterministic-v4 --workers 32 --gpu-ids 0 1 2 3 --amsgrad True

Hit Ctrl C to end training session properly

A3C LSTM playing Pong-v0

Evaluation

To run a 100 episode gym evaluation with trained model

python gym_eval.py --env Pong-v0 --num-episodes 100

Notice BeamRiderNoFrameskip-v4 reaches scores over 50,000 in less than 2hrs of training compared to the gym v0 version this shows the difficulty of those versions but also the timelimit being a major factor in score level

These training charts were done on a DGX Station using 4GPUs and 20core Cpu. I used 36 worker agents and a tau of 0.92 which is the lambda in Generalized Advantage Estimation equation to introduce more variance due to the more deterministic nature of using just a 4 frame skip environment and a 0-30 NoOp start BeamRider Training Boxing training Pong Training SpaceInvaders Training Qbert training

Project Reference

Owner
David Griffis
David Griffis
Code for paper " AdderNet: Do We Really Need Multiplications in Deep Learning?"

AdderNet: Do We Really Need Multiplications in Deep Learning? This code is a demo of CVPR 2020 paper AdderNet: Do We Really Need Multiplications in De

HUAWEI Noah's Ark Lab 915 Jan 01, 2023
A pytorch-based deep learning framework for multi-modal 2D/3D medical image segmentation

A 3D multi-modal medical image segmentation library in PyTorch We strongly believe in open and reproducible deep learning research. Our goal is to imp

Adaloglou Nikolas 1.2k Dec 27, 2022
Anagram Generator in Python

Anagrams Generator This is a program for computing multiword anagrams. It makes no effort to come up with sentences that make sense; it only finds ana

Day Fundora 5 Nov 17, 2022
TargetAllDomainObjects - A python wrapper to run a command on against all users/computers/DCs of a Windows Domain

TargetAllDomainObjects A python wrapper to run a command on against all users/co

Podalirius 19 Dec 13, 2022
Code and results accompanying our paper titled Mixture Proportion Estimation and PU Learning: A Modern Approach at Neurips 2021 (Spotlight)

Mixture Proportion Estimation and PU Learning: A Modern Approach This repository is the official implementation of Mixture Proportion Estimation and P

Approximately Correct Machine Intelligence (ACMI) Lab 23 Dec 28, 2022
Implementation of Vaswani, Ashish, et al. "Attention is all you need."

Attention Is All You Need Paper Implementation This is my from-scratch implementation of the original transformer architecture from the following pape

Brando Koch 195 Dec 30, 2022
Official Repository of NeurIPS2021 paper: PTR

PTR: A Benchmark for Part-based Conceptual, Relational, and Physical Reasoning Figure 1. Dataset Overview. Introduction A critical aspect of human vis

Yining Hong 32 Jun 02, 2022
Code for HodgeNet: Learning Spectral Geometry on Triangle Meshes, in SIGGRAPH 2021.

HodgeNet | Webpage | Paper | Video HodgeNet: Learning Spectral Geometry on Triangle Meshes Dmitriy Smirnov, Justin Solomon SIGGRAPH 2021 Set-up To ins

Dima Smirnov 61 Nov 27, 2022
A simple and lightweight genetic algorithm for optimization of any machine learning model

geneticml This package contains a simple and lightweight genetic algorithm for optimization of any machine learning model. Installation Use pip to ins

Allan Barcelos 8 Aug 10, 2022
A light and fast one class detection framework for edge devices. We provide face detector, head detector, pedestrian detector, vehicle detector......

A Light and Fast Face Detector for Edge Devices Big News: LFD, which is a big update of LFFD, now is released (2021.03.09). It is strongly recommended

YonghaoHe 1.3k Dec 25, 2022
The code repository for "RCNet: Reverse Feature Pyramid and Cross-scale Shift Network for Object Detection" (ACM MM'21)

RCNet: Reverse Feature Pyramid and Cross-scale Shift Network for Object Detection (ACM MM'21) By Zhuofan Zong, Qianggang Cao, Biao Leng Introduction F

TempleX 9 Jul 30, 2022
PyTorch implementation of the paper:A Convolutional Approach to Melody Line Identification in Symbolic Scores.

Symbolic Melody Identification This repository is an unofficial PyTorch implementation of the paper:A Convolutional Approach to Melody Line Identifica

Sophia Y. Chou 3 Feb 21, 2022
Object detection using yolo-tiny model and opencv used as backend

Object detection Algorithm used : Yolo algorithm Backend : opencv Library required: opencv = 4.5.4-dev' Quick Overview about structure 1) main.py Load

2 Jul 06, 2022
The mini-AlphaStar (mini-AS, or mAS) - mini-scale version (non-official) of the AlphaStar (AS)

A mini-scale reproduction code of the AlphaStar program. Note: the original AlphaStar is the AI proposed by DeepMind to play StarCraft II.

Ruo-Ze Liu 216 Jan 04, 2023
Intel® Nervana™ reference deep learning framework committed to best performance on all hardware

DISCONTINUATION OF PROJECT. This project will no longer be maintained by Intel. Intel will not provide or guarantee development of or support for this

Nervana 3.9k Dec 20, 2022
PyTorch code for our paper "Gated Multiple Feedback Network for Image Super-Resolution" (BMVC2019)

Gated Multiple Feedback Network for Image Super-Resolution This repository contains the PyTorch implementation for the proposed GMFN [arXiv]. The fram

Qilei Li 66 Nov 03, 2022
Norm-based Analysis of Transformer

Norm-based Analysis of Transformer Implementations for 2 papers introducing to analyze Transformers using vector norms: Kobayashi+'20 Attention is Not

Goro Kobayashi 52 Dec 05, 2022
A library for implementing Decentralized Graph Neural Network algorithms.

decentralized-gnn A package for implementing and simulating decentralized Graph Neural Network algorithms for classification of peer-to-peer nodes. De

Multimedia Knowledge and Social Analytics Lab 5 Nov 07, 2022
Source code for "Taming Visually Guided Sound Generation" (Oral at the BMVC 2021)

Taming Visually Guided Sound Generation • [Project Page] • [ArXiv] • [Poster] • • Listen for the samples on our project page. Overview We propose to t

Vladimir Iashin 226 Jan 03, 2023
Platform-agnostic AI Framework 🔥

🇬🇧 TensorLayerX is a multi-backend AI framework, which can run on almost all operation systems and AI hardwares, and support hybrid-framework progra

TensorLayer Community 171 Jan 06, 2023