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Unity创建超写实三维场景的一般步骤
2022-04-23 19:29:00 【程序员正茂】
使用Unity创建三维场景最容易想到的是手动在地形上刷草、刷树等,但是这种方法不仅工作量大,但不真实。最近学习了Gaia插件,发现Gaia用程序自动生成的,感觉这种思想太妙了,World Creator也采用了类似的方法,只要控制了Mask就控制了生成的地方了。
其基本步骤如下:
1.创建地形。
2.地表纹理,草地表面、山上的岩石等。
3.添加或生成植被,如草(Grass)、花(Flower)、蕨类(fern)、灌木(bushes)、蘑菇(Mushroom)等
4.添加或生成树木,如松树(Tree Pine)、云杉(tree spruce)、红杉(sequoia)等
5.添加或生成石头(Rock、Stone)、树桩(stump)、原木(Logs)等
6.添加或生成农场(Farm)、村庄(Village)等
7.添加或生成特效,如鸟儿、蝴蝶。
8.后期视觉处理,如天空盒、光照、水面、背景音乐等。
版权声明
本文为[程序员正茂]所创,转载请带上原文链接,感谢
https://blog.csdn.net/zouxin_88/article/details/124351672
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