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Unity3D learning route?

2022-08-11 07:28:00 Clank's Game Stack

Foreword

Unity is currently the most mainstream game development engine. Most of the top-ranked games in the AppStore are developed with the Unity engine, so the prospects of the Unity engine are also very good. At the same time, many AR and VR are also based on Unity., so the Unity engine is very worth learning for making games.How to learn Unity?I have summarized several stages of learning Unity and the matters to be paid attention to, hoping to be helpful to everyone.

C# programming

Unity is developed using C#, so to learn Unity, you must first learn the syntax of C#, and API system calls such as C# to read and write files.To learn C# grammar, you can find a C# tutorial or buy a C# programming language book, learn C# to learn basic grammar, basic data structures, such as List, Dictionary, etc., and learn some basic OS API operations, such as file readingwrite etc.There is no need to learn some development and API of windows, because we learn to develop based on Unity.

Unity Basics

After learning C#, learn about Unity editor operation and Unity code development.Most of Unity development is visual, and it is very simple and convenient to develop.First learn the basic operations of the editor, placing 3D objects, adding physical rigid bodies, adding components, running and other basic operations.Next, start from the scene tree node, and then go to the commonly used component instances, GameObject objects, Transform components, MeshRenderer components, SkinnedMeshRenderer components, and the basic material system (Standart Shader main parameters, Diffuse Shader main parameters).AudioSource components, collider components, physical rigid body components, physics engine, ray detection, event system, access events such as mouse buttons, UGUI and UI components, such as Canvas components, Sprite components, Label components, Button components, scrolling lists, Mask componentsWait.

Yes!Here is a The game development communication group has gathered a group of zero-based beginners who love to learn Unity, and there are also some technical leaders who are engaged in Unity development. You are welcome to exchange and learn.

Unity framework design and hot update

Unity Shader rendering pipeline customization

This is relatively difficult. Many large companies need to customize a special Shader rendering pipeline to achieve the rendering effect.For example, cartoon rendering, PBR rendering, etc. At the same time, different platforms may have different rendering effects. We also need to write code to smooth out this difference. At the same time, for some low-end machines, we need to turn off some performance-consuming calculations and use lowerEffects to achieve the smoothness of the game, these need to customize the rendering pipeline.

Classic topics and algorithms in game development

Performance optimization and stability

Well, today's sharing is here. It is not difficult to see from our description that it is easy to get started with Unity, but don't be embarrassed. As long as you study hard and accumulate, these problems can be solved, because they are all matureSolutions and Technologies.Recommend you some good study materials link address, ...

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