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Blender programmed terrain production
2022-04-23 05:19:00 【Z_ hongli】
Blender Programmed terrain production
Create a plane , To subdivide 100 Time , Give the plane enough points and surfaces to make the details of the terrain
Jump to the Shading Under the panel , Adjust to view mode , Use Cycles Renderers

Under material properties, select displacement only , Then you can choose bump and displacement , To put it simply 、 normal 、 Bump , Displacement can make the smooth plane have concave convex effect , Change the appearance of the original model , Normals do not change the appearance of the model , Just change the way the light shines on the model , Bump is between normal and displacement , Changing the way light shines on the model will also change the shape of the model a little , Form a little bump effect , But this effect is not as strong as replacement .

And then create a new material , Create a node , A noise texture is equivalent to a noise map , The middle value of displacement controls the overall height of the terrain , Zoom controls the height of the mountain , The color gradient controls the lowest point of the mountain , Equivalent to a mask on a noise map

Connect a color gradient using the coefficients of the noise texture , Modify constant , Create a gloss to achieve the water surface effect , Creating a blend shader , Blend gloss with principled shaders , The blending factor is controlled by a color gradient , The lower the noise value , Smoother

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