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C语言实现简易扫雷(附带源码)

2022-08-11 05:25:00 Rserendipity

学习C语言

源码来源:b站课程以及文件来源
在b站上听这位老师讲的课,自己跟着打了一边代码,分享给大家

需要在同一个工程下创建两个.c 文件,一个.h文件

头文件/函数声明(.h文件)

#define _CRT_SECURE_NO_WARNINGS

#define ROW 9
#define COL 9
#define ROWS ROW + 2
#define COLS COL + 2
#define Easy_Count 10

#include <stdio.h>
#include <stdlib.h>
#include <time.h>

void InitBoard(char board[ROWS][COLS], int rows, int cols, char set);
void DisplayBoard(char board[ROWS][COLS], int row, int col);
void Setmap(char board[ROWS][COLS], int row, int col);
void FindMap(char map[ROWS][COLS],char show[ROWS][COLS],int row,int col);
int get_map_count(char map[ROWS][COLS], int x, int y);

Game.c

#include "Game.h"

void InitBoard(char board[ROWS][COLS], int rows, int cols, char set)
{
    
	int i, j;
	for (i = 0; i < rows; i++)
	{
    
		for (j = 0; j < cols; j++)
		{
    
			board[i][j] = set;
		}
	}
}

void DisplayBoard(char board[ROWS][COLS], int row, int col)
{
    
	int i, j;
	for (i = 0; i <= row; i++)
	{
    
		printf("%d ", i);
	}
	printf("\n");
	for (i = 1; i <= row; i++)
	{
    
		printf("%d ", i);
		for (j = 1; j <= col; j++)
		{
    
			printf("%c ", board[i][j]);
		}
		printf("\n");
	}
}

void Setmap(char board[ROWS][COLS], int row, int col)
{
    
	int count = Easy_Count;
	while (count)
	{
    
		int x = rand() % ROW + 1;//1~9之间的数
		int y = rand() % COL + 1;
		if (board[x][y] == '0')
		{
    
			board[x][y] = '1';
			count--;
		}
	}
}
void FindMap(char map[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
    
	int x, y;
	int chenggong = 0;
	while (chenggong < row*col - Easy_Count)
	{
    
		printf("请输入排查雷的坐标:>");
		scanf("%d%d", &x, &y);
		if (x >= 1 && x <= row && y >= 1 && y <= col)
		{
    
			if (map[x][y] == '1')
			{
    
				printf("很遗憾,你被炸死了\n");
				DisplayBoard(map, row, col);
				break;
			}
			else
			{
    
				int count = get_map_count(map, x, y);
				show[x][y] = count + '0';
				DisplayBoard(show, row, col);
				chenggong++;
			}
		}
		else
		{
    
			printf("请输入合法坐标!\n");
		}
		if (chenggong == row * col - Easy_Count)
		{
    
			printf("恭喜排雷成功!\n");
			DisplayBoard(map, ROW, COL);
		}
	}
}
int get_map_count(char map[ROWS][COLS], int x, int y)
{
    
	return map[x - 1][y] +
		map[x - 1][y - 1] +
		map[x][y - 1] +
		map[x + 1][y - 1] +
		map[x + 1][y] +
		map[x + 1][y + 1] +
		map[x][y + 1] +
		map[x - 1][y + 1] - 8 * '0';
}

Test.c

#include "Game.h"

void menu()
{
    
	printf("\n");
	printf("****************************\n");
	printf("***** 扫雷 ****\n");
	printf("***** 请输入1或者0 ****\n");
	printf("***** 1.play 0.exit ****\n");
	printf("****************************\n");
	printf("\n");
}

void Game()
{
    
	//创建空白数组
	char map[ROWS][COLS] = {
     0 };
	char show[ROWS][COLS] = {
     0 };
	//初始化
	InitBoard(map, ROWS, COLS, '0');
	InitBoard(show, ROWS, COLS, '*');
	//打印棋盘
	//DisplayBoard(map, ROW, COL);
	DisplayBoard(show, ROW, COL);
	//随机生成雷
	Setmap(map, ROW, COL);
	//DisplayBoard(map, ROW, COL);
	//扫雷
	FindMap(map, show, ROW, COL);
}
void test()
{
    
	int input = 0;
	srand((unsigned int)time(NULL));
	do
	{
    
		menu();
		printf("请选择:>");
		scanf("%d", &input);
		switch (input)
		{
    
		case 1:
			Game();
			break;
		case 0:
			printf("退出游戏\n");
		default:
			printf("选择错误!\n");
			break;
		}
	} while (input);
}

int main()
{
    
	test();
	return 0;
}

最后再次说明:原创作者为b站的鹏老师,个人仅为听课程后搬运代码,如有侵权,取得联系后将尽快删除

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版权声明
本文为[Rserendipity]所创,转载请带上原文链接,感谢
https://blog.csdn.net/Rserendipity/article/details/113837329