PyTorch implementation of a collections of scalable Video Transformer Benchmarks.

Overview

PyTorch implementation of Video Transformer Benchmarks

This repository is mainly built upon Pytorch and Pytorch-Lightning. We wish to maintain a collections of scalable video transformer benchmarks, and discuss the training recipes of how to train a big video transformer model.

Now, we implement the TimeSformer and ViViT. And we have pre-trained the TimeSformer-B on Kinetics600, but still can't guarantee the performance reported in the paper. However, we find some relevant hyper-parameters which may help us to reach the target performance.

Table of Contents

  1. Difference
  2. TODO
  3. Setup
  4. Usage
  5. Result
  6. Acknowledge
  7. Contribution

Difference

In order to share the basic divided spatial-temporal attention module to different video transformer, we make some changes in the following apart.

1. Position embedding

We split the position embedding from R(nt*h*w×d) mentioned in the ViViT paper into R(nh*w×d) and R(nt×d) to stay the same as TimeSformer.

2. Class token

In order to make clear whether to add the class_token into the module forward computation, we only compute the interaction between class_token and query when the current layer is the last layer (except FFN) of each transformer block.

3. Initialize from the pre-trained model

  • Tokenization: the token embedding filter can be chosen either Conv2D or Conv3D, and the initializing weights of Conv3D filters from Conv2D can be replicated along temporal dimension and averaging them or initialized with zeros along the temporal positions except at the center t/2.
  • Temporal MSA module weights: one can choose to copy the weights from spatial MSA module or initialize all weights with zeros.
  • Initialize from the MAE pre-trained model provided by ZhiLiang, where the class_token that does not appear in the MAE pre-train model is initialized from truncated normal distribution.
  • Initialize from the ViT pre-trained model can be found here.

TODO

  • add more TimeSformer and ViViT variants pre-trained weights.
    • A larger version and other operation types.
  • add linear prob and partial fine-tune.
    • Make available to transfer the pre-trained model to downstream task.
  • add more scalable Video Transformer benchmarks.
    • We will also extend to multi-modality version, e.g Perceiver is coming soon.
  • add more diverse objective functions.
    • Pre-train on larger dataset through the dominated self-supervised methods, e.g Contrastive Learning and MAE.

Setup

pip install -r requirements.txt

Usage

Training

# path to Kinetics600 train set
TRAIN_DATA_PATH='/path/to/Kinetics600/train_list.txt'
# path to root directory
ROOT_DIR='/path/to/work_space'

python model_pretrain.py \
	-lr 0.005 \
	-pretrain 'vit' \
	-epoch 15 \
	-batch_size 8 \
	-num_class 600 \
	-frame_interval 32 \
	-root_dir ROOT_DIR \
	-train_data_path TRAIN_DATA_PATH

The minimal folder structure will look like as belows.

root_dir
├── pretrain_model
│   ├── pretrain_mae_vit_base_mask_0.75_400e.pth
│   ├── vit_base_patch16_224.pth
├── results
│   ├── experiment_tag
│   │   ├── ckpt
│   │   ├── log

Inference

# path to Kinetics600 pre-trained model
PRETRAIN_PATH='/path/to/pre-trained model'
# path to the test video sample
VIDEO_PATH='/path/to/video sample'

python model_inference.py \
	-pretrain PRETRAIN_PATH \
	-video_path VIDEO_PATH \
	-num_frames 8 \
	-frame_interval 32 \

Result

Kinetics-600

1. Model Zoo

name pretrain epochs num frames spatial crop top1_acc top5_acc weight log
TimeSformer-B ImageNet-21K 15e 8 224 78.4 93.6 Google drive or BaiduYun(code: yr4j) log

2. Train Recipe(ablation study)

2.1 Acc

operation top1_acc top5_acc top1_acc (three crop)
base 68.2 87.6 -
+ frame_interval 4 -> 16 (span more time) 72.9(+4.7) 91.0(+3.4) -
+ RandomCrop, flip (overcome overfit) 75.7(+2.8) 92.5(+1.5) -
+ batch size 16 -> 8 (more iterations) 75.8(+0.1) 92.4(-0.1) -
+ frame_interval 16 -> 24 (span more time) 77.7(+1.9) 93.3(+0.9) 78.4
+ frame_interval 24 -> 32 (span more time) 78.4(+0.7) 94.0(+0.7) 79.1

tips: frame_interval and data augment counts for the validation accuracy.


2.2 Time

operation epoch_time
base (start with DDP) 9h+
+ speed up training recipes 1h+
+ switch from get_batch first to sample_Indice first 0.5h
+ batch size 16 -> 8 33.32m
+ num_workers 8 -> 4 35.52m
+ frame_interval 16 -> 24 44.35m

tips: Improve the frame_interval will drop a lot on time performance.

1.speed up training recipes:

  • More GPU device.
  • pin_memory=True.
  • Avoid CPU->GPU Device transfer (such as .item(), .numpy(), .cpu() operations on tensor or log to disk).

2.get_batch first means that we firstly read all frames through the video reader, and then get the target slice of frames, so it largely slow down the data-loading speed.


Acknowledge

this repo is built on top of Pytorch-Lightning, decord and kornia. I also learn many code designs from MMaction2. I thank the authors for releasing their code.

Contribution

I look forward to seeing one can provide some ideas about the repo, please feel free to report it in the issue, or even better, submit a pull request.

And your star is my motivation, thank u~

Owner
Xin Ma
Xin Ma
Python scripts using the Mediapipe models for Halloween.

Mediapipe-Halloween-Examples Python scripts using the Mediapipe models for Halloween. WHY Mainly for fun. But this repository also includes useful exa

Ibai Gorordo 23 Jan 06, 2023
Deep Learning Interviews book: Hundreds of fully solved job interview questions from a wide range of key topics in AI.

This book was written for you: an aspiring data scientist with a quantitative background, facing down the gauntlet of the interview process in an increasingly competitive field. For most of you, the

4.1k Dec 28, 2022
Code repository for our paper "Learning to Generate Scene Graph from Natural Language Supervision" in ICCV 2021

Scene Graph Generation from Natural Language Supervision This repository includes the Pytorch code for our paper "Learning to Generate Scene Graph fro

Yiwu Zhong 64 Dec 24, 2022
using STGCN to achieve egg classification task

EEG Classification   The task requires us to classify electroencephalography(EEG) into six categories, including human body, human face, animal body,

4 Jun 13, 2022
A curated list of references for MLOps

A curated list of references for MLOps

Larysa Visengeriyeva 9.3k Jan 07, 2023
Updated for TTS(CE) = Also Known as TTN V3. The code requires the first server to be 'ttn' protocol.

Updated Updated for TTS(CE) = Also Known as TTN V3. The code requires the first server to be 'ttn' protocol. Introduction This balenaCloud (previously

Remko 1 Oct 17, 2021
InsTrim: Lightweight Instrumentation for Coverage-guided Fuzzing

InsTrim The paper: InsTrim: Lightweight Instrumentation for Coverage-guided Fuzzing Build Prerequisite llvm-8.0-dev clang-8.0 cmake = 3.2 Make git cl

75 Dec 23, 2022
Independent and minimal implementations of some reinforcement learning algorithms using PyTorch (including PPO, A3C, A2C, ...).

PyTorch RL Minimal Implementations There are implementations of some reinforcement learning algorithms, whose characteristics are as follow: Less pack

Gemini Light 4 Dec 31, 2022
Foreground-Action Consistency Network for Weakly Supervised Temporal Action Localization

FAC-Net Foreground-Action Consistency Network for Weakly Supervised Temporal Action Localization Linjiang Huang (CUHK), Liang Wang (CASIA), Hongsheng

21 Nov 22, 2022
NAVER BoostCamp Final Project

CV 14조 final project Super Resolution and Deblur module Inference code & Pretrained weight Repo SwinIR Deblur 실행 방법 streamlit run WebServer/Server_SRD

JiSeong Kim 5 Sep 06, 2022
Efficient electromagnetic solver based on rigorous coupled-wave analysis for 3D and 2D multi-layered structures with in-plane periodicity

Efficient electromagnetic solver based on rigorous coupled-wave analysis for 3D and 2D multi-layered structures with in-plane periodicity, such as gratings, photonic-crystal slabs, metasurfaces, surf

Alex Song 17 Dec 19, 2022
NeurIPS workshop paper 'Counter-Strike Deathmatch with Large-Scale Behavioural Cloning'

Counter-Strike Deathmatch with Large-Scale Behavioural Cloning Tim Pearce, Jun Zhu Offline RL workshop, NeurIPS 2021 Paper: https://arxiv.org/abs/2104

Tim Pearce 169 Dec 26, 2022
Face2webtoon - Despite its importance, there are few previous works applying I2I translation to webtoon.

Despite its importance, there are few previous works applying I2I translation to webtoon. I collected dataset from naver webtoon 연애혁명 and tried to transfer human faces to webtoon domain.

이상윤 64 Oct 19, 2022
Codebase for Attentive Neural Hawkes Process (A-NHP) and Attentive Neural Datalog Through Time (A-NDTT)

Introduction Codebase for the paper Transformer Embeddings of Irregularly Spaced Events and Their Participants. This codebase contains two packages: a

Alan Yang 28 Dec 12, 2022
System-oriented IR evaluations are limited to rather abstract understandings of real user behavior

Validating Simulations of User Query Variants This repository contains the scripts of the experiments and evaluations, simulated queries, as well as t

IR Group at Technische Hochschule Köln 2 Nov 23, 2022
Official Code for VideoLT: Large-scale Long-tailed Video Recognition (ICCV 2021)

Pytorch Code for VideoLT [Website][Paper] Updates [10/29/2021] Features uploaded to Google Drive, for access please send us an e-mail: zhangxing18 at

Skye 26 Sep 18, 2022
Distributed Deep learning with Keras & Spark

Elephas: Distributed Deep Learning with Keras & Spark Elephas is an extension of Keras, which allows you to run distributed deep learning models at sc

Max Pumperla 1.6k Jan 05, 2023
Space-invaders - Simple Game created using Python & PyGame, as my Beginner Python Project

Space Invaders This is a simple SPACE INVADER game create using PYGAME whihc hav

Gaurav Pandey 2 Jan 08, 2022
Open source simulator for autonomous vehicles built on Unreal Engine / Unity, from Microsoft AI & Research

Welcome to AirSim AirSim is a simulator for drones, cars and more, built on Unreal Engine (we now also have an experimental Unity release). It is open

Microsoft 13.8k Jan 05, 2023
CharacterGAN: Few-Shot Keypoint Character Animation and Reposing

CharacterGAN Implementation of the paper "CharacterGAN: Few-Shot Keypoint Character Animation and Reposing" by Tobias Hinz, Matthew Fisher, Oliver Wan

Tobias Hinz 181 Dec 27, 2022