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Computing the intersection of two planes in PCL point cloud processing (51)
2022-04-23 20:10:00 【Point cloud apprentice】
PCL Computing the intersection of two planes in point cloud processing ( Fifty-one )
Preface
In three-dimensional space , The intersection of two planes
One 、 Algorithm description
It is known that :
1 The equation of plane number is A1x+B1y+C1z+D1=0
2 The equation of plane number is A2x+B2y+C2z+D2=0
To be asked :
The intersection equation of the above two planes :(x-a)/d=(y-b)/e=(z-c)/f
among :(a,b,c) For a point on the intersection line ,(d,e,f) Is the direction vector of the intersection line
The direction vector can be obtained by cross multiplying the plane normal vector , Then suppose that the intersection line crosses xoz Plane , But even b=0, seek a,b,( Of course, you can also assume other ) The specific calculation method is as follows
Two 、 Experimental code :
版权声明
本文为[Point cloud apprentice]所创,转载请带上原文链接,感谢
https://yzsam.com/2022/04/202204232009096551.html
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